1053 lines
26 KiB
C++
1053 lines
26 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "effects.h"
|
|
#include "weapons.h"
|
|
#include "explode.h"
|
|
|
|
#include "player.h"
|
|
|
|
|
|
#define SF_TANK_ACTIVE 0x0001
|
|
#define SF_TANK_PLAYER 0x0002
|
|
#define SF_TANK_HUMANS 0x0004
|
|
#define SF_TANK_ALIENS 0x0008
|
|
#define SF_TANK_LINEOFSIGHT 0x0010
|
|
#define SF_TANK_CANCONTROL 0x0020
|
|
#define SF_TANK_SOUNDON 0x8000
|
|
|
|
enum TANKBULLET
|
|
{
|
|
TANK_BULLET_NONE = 0,
|
|
TANK_BULLET_9MM = 1,
|
|
TANK_BULLET_MP5 = 2,
|
|
TANK_BULLET_12MM = 3,
|
|
};
|
|
|
|
// Custom damage
|
|
// env_laser (duration is 0.5 rate of fire)
|
|
// rockets
|
|
// explosion?
|
|
|
|
class CFuncTank : public CBaseEntity
|
|
{
|
|
public:
|
|
void Spawn() override;
|
|
void Precache() override;
|
|
bool KeyValue(KeyValueData* pkvd) override;
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
void Think() override;
|
|
void TrackTarget();
|
|
|
|
virtual void Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker);
|
|
virtual Vector UpdateTargetPosition(CBaseEntity* pTarget)
|
|
{
|
|
return pTarget->BodyTarget(pev->origin);
|
|
}
|
|
|
|
void StartRotSound();
|
|
void StopRotSound();
|
|
|
|
// Bmodels don't go across transitions
|
|
int ObjectCaps() override { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
inline bool IsActive() { return (pev->spawnflags & SF_TANK_ACTIVE) != 0; }
|
|
inline void TankActivate()
|
|
{
|
|
pev->spawnflags |= SF_TANK_ACTIVE;
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
m_fireLast = 0;
|
|
}
|
|
inline void TankDeactivate()
|
|
{
|
|
pev->spawnflags &= ~SF_TANK_ACTIVE;
|
|
m_fireLast = 0;
|
|
StopRotSound();
|
|
}
|
|
inline bool CanFire() { return (gpGlobals->time - m_lastSightTime) < m_persist; }
|
|
bool InRange(float range);
|
|
|
|
// Acquire a target. pPlayer is a player in the PVS
|
|
edict_t* FindTarget(edict_t* pPlayer);
|
|
|
|
void TankTrace(const Vector& vecStart, const Vector& vecForward, const Vector& vecSpread, TraceResult& tr);
|
|
|
|
Vector BarrelPosition()
|
|
{
|
|
Vector forward, right, up;
|
|
UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
|
|
return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
|
|
}
|
|
|
|
void AdjustAnglesForBarrel(Vector& angles, float distance);
|
|
|
|
bool Save(CSave& save) override;
|
|
bool Restore(CRestore& restore) override;
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
bool OnControls(entvars_t* pevTest) override;
|
|
bool StartControl(CBasePlayer* pController);
|
|
void StopControl();
|
|
void ControllerPostFrame();
|
|
|
|
|
|
protected:
|
|
CBasePlayer* m_pController;
|
|
float m_flNextAttack;
|
|
Vector m_vecControllerUsePos;
|
|
|
|
float m_yawCenter; // "Center" yaw
|
|
float m_yawRate; // Max turn rate to track targets
|
|
float m_yawRange; // Range of turning motion (one-sided: 30 is +/- 30 degress from center)
|
|
// Zero is full rotation
|
|
float m_yawTolerance; // Tolerance angle
|
|
|
|
float m_pitchCenter; // "Center" pitch
|
|
float m_pitchRate; // Max turn rate on pitch
|
|
float m_pitchRange; // Range of pitch motion as above
|
|
float m_pitchTolerance; // Tolerance angle
|
|
|
|
float m_fireLast; // Last time I fired
|
|
float m_fireRate; // How many rounds/second
|
|
float m_lastSightTime; // Last time I saw target
|
|
float m_persist; // Persistence of firing (how long do I shoot when I can't see)
|
|
float m_minRange; // Minimum range to aim/track
|
|
float m_maxRange; // Max range to aim/track
|
|
|
|
Vector m_barrelPos; // Length of the freakin barrel
|
|
float m_spriteScale; // Scale of any sprites we shoot
|
|
int m_iszSpriteSmoke;
|
|
int m_iszSpriteFlash;
|
|
TANKBULLET m_bulletType; // Bullet type
|
|
int m_iBulletDamage; // 0 means use Bullet type's default damage
|
|
|
|
Vector m_sightOrigin; // Last sight of target
|
|
int m_spread; // firing spread
|
|
int m_iszMaster; // Master entity (game_team_master or multisource)
|
|
};
|
|
|
|
|
|
TYPEDESCRIPTION CFuncTank::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTank, m_yawCenter, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_yawRate, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_yawRange, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_yawTolerance, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_pitchCenter, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_pitchRate, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_pitchRange, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_pitchTolerance, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_fireLast, FIELD_TIME),
|
|
DEFINE_FIELD(CFuncTank, m_fireRate, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_lastSightTime, FIELD_TIME),
|
|
DEFINE_FIELD(CFuncTank, m_persist, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_minRange, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_maxRange, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_barrelPos, FIELD_VECTOR),
|
|
DEFINE_FIELD(CFuncTank, m_spriteScale, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTank, m_iszSpriteSmoke, FIELD_STRING),
|
|
DEFINE_FIELD(CFuncTank, m_iszSpriteFlash, FIELD_STRING),
|
|
DEFINE_FIELD(CFuncTank, m_bulletType, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTank, m_sightOrigin, FIELD_VECTOR),
|
|
DEFINE_FIELD(CFuncTank, m_spread, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTank, m_pController, FIELD_CLASSPTR),
|
|
DEFINE_FIELD(CFuncTank, m_vecControllerUsePos, FIELD_VECTOR),
|
|
DEFINE_FIELD(CFuncTank, m_flNextAttack, FIELD_TIME),
|
|
DEFINE_FIELD(CFuncTank, m_iBulletDamage, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTank, m_iszMaster, FIELD_STRING),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTank, CBaseEntity);
|
|
|
|
static Vector gTankSpread[] =
|
|
{
|
|
Vector(0, 0, 0), // perfect
|
|
Vector(0.025, 0.025, 0.025), // small cone
|
|
Vector(0.05, 0.05, 0.05), // medium cone
|
|
Vector(0.1, 0.1, 0.1), // large cone
|
|
Vector(0.25, 0.25, 0.25), // extra-large cone
|
|
};
|
|
#define MAX_FIRING_SPREADS ARRAYSIZE(gTankSpread)
|
|
|
|
|
|
void CFuncTank::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
pev->movetype = MOVETYPE_PUSH; // so it doesn't get pushed by anything
|
|
pev->solid = SOLID_BSP;
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
m_yawCenter = pev->angles.y;
|
|
m_pitchCenter = pev->angles.x;
|
|
|
|
if (IsActive())
|
|
pev->nextthink = pev->ltime + 1.0;
|
|
|
|
m_sightOrigin = BarrelPosition(); // Point at the end of the barrel
|
|
|
|
if (m_fireRate <= 0)
|
|
m_fireRate = 1;
|
|
if (m_spread > MAX_FIRING_SPREADS)
|
|
m_spread = 0;
|
|
|
|
pev->oldorigin = pev->origin;
|
|
}
|
|
|
|
|
|
void CFuncTank::Precache()
|
|
{
|
|
if (!FStringNull(m_iszSpriteSmoke))
|
|
PRECACHE_MODEL((char*)STRING(m_iszSpriteSmoke));
|
|
if (!FStringNull(m_iszSpriteFlash))
|
|
PRECACHE_MODEL((char*)STRING(m_iszSpriteFlash));
|
|
|
|
if (!FStringNull(pev->noise))
|
|
PRECACHE_SOUND((char*)STRING(pev->noise));
|
|
}
|
|
|
|
|
|
bool CFuncTank::KeyValue(KeyValueData* pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "yawrate"))
|
|
{
|
|
m_yawRate = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "yawrange"))
|
|
{
|
|
m_yawRange = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "yawtolerance"))
|
|
{
|
|
m_yawTolerance = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "pitchrange"))
|
|
{
|
|
m_pitchRange = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "pitchrate"))
|
|
{
|
|
m_pitchRate = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "pitchtolerance"))
|
|
{
|
|
m_pitchTolerance = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "firerate"))
|
|
{
|
|
m_fireRate = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "barrel"))
|
|
{
|
|
m_barrelPos.x = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "barrely"))
|
|
{
|
|
m_barrelPos.y = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "barrelz"))
|
|
{
|
|
m_barrelPos.z = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "spritescale"))
|
|
{
|
|
m_spriteScale = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "spritesmoke"))
|
|
{
|
|
m_iszSpriteSmoke = ALLOC_STRING(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "spriteflash"))
|
|
{
|
|
m_iszSpriteFlash = ALLOC_STRING(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "rotatesound"))
|
|
{
|
|
pev->noise = ALLOC_STRING(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "persistence"))
|
|
{
|
|
m_persist = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "bullet"))
|
|
{
|
|
m_bulletType = (TANKBULLET)atoi(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "bullet_damage"))
|
|
{
|
|
m_iBulletDamage = atoi(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "firespread"))
|
|
{
|
|
m_spread = atoi(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "minRange"))
|
|
{
|
|
m_minRange = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "maxRange"))
|
|
{
|
|
m_maxRange = atof(pkvd->szValue);
|
|
return true;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "master"))
|
|
{
|
|
m_iszMaster = ALLOC_STRING(pkvd->szValue);
|
|
return true;
|
|
}
|
|
|
|
return CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
|
|
////////////// START NEW STUFF //////////////
|
|
|
|
//==================================================================================
|
|
// TANK CONTROLLING
|
|
bool CFuncTank::OnControls(entvars_t* pevTest)
|
|
{
|
|
if ((pev->spawnflags & SF_TANK_CANCONTROL) == 0)
|
|
return false;
|
|
|
|
Vector offset = pevTest->origin - pev->origin;
|
|
|
|
if ((m_vecControllerUsePos - pevTest->origin).Length() < 30)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CFuncTank::StartControl(CBasePlayer* pController)
|
|
{
|
|
if (m_pController != NULL)
|
|
return false;
|
|
|
|
// Team only or disabled?
|
|
if (!FStringNull(m_iszMaster))
|
|
{
|
|
if (!UTIL_IsMasterTriggered(m_iszMaster, pController))
|
|
return false;
|
|
}
|
|
|
|
ALERT(at_console, "using TANK!\n");
|
|
|
|
m_pController = pController;
|
|
if (m_pController->m_pActiveItem)
|
|
{
|
|
m_pController->m_pActiveItem->Holster();
|
|
m_pController->pev->weaponmodel = 0;
|
|
m_pController->pev->viewmodel = 0;
|
|
}
|
|
|
|
m_pController->m_iHideHUD |= HIDEHUD_WEAPONS;
|
|
m_vecControllerUsePos = m_pController->pev->origin;
|
|
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CFuncTank::StopControl()
|
|
{
|
|
// TODO: bring back the controllers current weapon
|
|
if (!m_pController)
|
|
return;
|
|
|
|
m_pController->EquipWeapon();
|
|
|
|
ALERT(at_console, "stopped using TANK\n");
|
|
|
|
m_pController->m_iHideHUD &= ~HIDEHUD_WEAPONS;
|
|
|
|
pev->nextthink = 0;
|
|
m_pController = NULL;
|
|
|
|
if (IsActive())
|
|
pev->nextthink = pev->ltime + 1.0;
|
|
}
|
|
|
|
// Called each frame by the player's ItemPostFrame
|
|
void CFuncTank::ControllerPostFrame()
|
|
{
|
|
ASSERT(m_pController != NULL);
|
|
|
|
if (gpGlobals->time < m_flNextAttack)
|
|
return;
|
|
|
|
if ((m_pController->pev->button & IN_ATTACK) != 0)
|
|
{
|
|
Vector vecForward;
|
|
UTIL_MakeVectorsPrivate(pev->angles, vecForward, NULL, NULL);
|
|
|
|
m_fireLast = gpGlobals->time - (1 / m_fireRate) - 0.01; // to make sure the gun doesn't fire too many bullets
|
|
|
|
Fire(BarrelPosition(), vecForward, m_pController->pev);
|
|
|
|
// HACKHACK -- make some noise (that the AI can hear)
|
|
if (m_pController && m_pController->IsPlayer())
|
|
((CBasePlayer*)m_pController)->m_iWeaponVolume = LOUD_GUN_VOLUME;
|
|
|
|
m_flNextAttack = gpGlobals->time + (1 / m_fireRate);
|
|
}
|
|
}
|
|
////////////// END NEW STUFF //////////////
|
|
|
|
|
|
void CFuncTank::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if ((pev->spawnflags & SF_TANK_CANCONTROL) != 0)
|
|
{ // player controlled turret
|
|
|
|
if (pActivator->Classify() != CLASS_PLAYER)
|
|
return;
|
|
|
|
if (value == 2 && useType == USE_SET)
|
|
{
|
|
ControllerPostFrame();
|
|
}
|
|
else if (!m_pController && useType != USE_OFF)
|
|
{
|
|
((CBasePlayer*)pActivator)->m_pTank = this;
|
|
StartControl((CBasePlayer*)pActivator);
|
|
}
|
|
else
|
|
{
|
|
StopControl();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!ShouldToggle(useType, IsActive()))
|
|
return;
|
|
|
|
if (IsActive())
|
|
TankDeactivate();
|
|
else
|
|
TankActivate();
|
|
}
|
|
}
|
|
|
|
|
|
edict_t* CFuncTank::FindTarget(edict_t* pPlayer)
|
|
{
|
|
return pPlayer;
|
|
}
|
|
|
|
|
|
|
|
bool CFuncTank::InRange(float range)
|
|
{
|
|
if (range < m_minRange)
|
|
return false;
|
|
if (m_maxRange > 0 && range > m_maxRange)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CFuncTank::Think()
|
|
{
|
|
pev->avelocity = g_vecZero;
|
|
TrackTarget();
|
|
|
|
if (fabs(pev->avelocity.x) > 1 || fabs(pev->avelocity.y) > 1)
|
|
StartRotSound();
|
|
else
|
|
StopRotSound();
|
|
}
|
|
|
|
void CFuncTank::TrackTarget()
|
|
{
|
|
TraceResult tr;
|
|
edict_t* pPlayer = FIND_CLIENT_IN_PVS(edict());
|
|
bool updateTime = false, lineOfSight;
|
|
Vector angles, direction, targetPosition, barrelEnd;
|
|
edict_t* pTarget;
|
|
|
|
// Get a position to aim for
|
|
if (m_pController)
|
|
{
|
|
// Tanks attempt to mirror the player's angles
|
|
angles = m_pController->pev->v_angle;
|
|
angles[0] = 0 - angles[0];
|
|
pev->nextthink = pev->ltime + 0.05;
|
|
}
|
|
else
|
|
{
|
|
if (IsActive())
|
|
pev->nextthink = pev->ltime + 0.1;
|
|
else
|
|
return;
|
|
|
|
if (FNullEnt(pPlayer))
|
|
{
|
|
if (IsActive())
|
|
pev->nextthink = pev->ltime + 2; // Wait 2 secs
|
|
return;
|
|
}
|
|
pTarget = FindTarget(pPlayer);
|
|
if (!pTarget)
|
|
return;
|
|
|
|
// Calculate angle needed to aim at target
|
|
barrelEnd = BarrelPosition();
|
|
targetPosition = pTarget->v.origin + pTarget->v.view_ofs;
|
|
float range = (targetPosition - barrelEnd).Length();
|
|
|
|
if (!InRange(range))
|
|
return;
|
|
|
|
UTIL_TraceLine(barrelEnd, targetPosition, dont_ignore_monsters, edict(), &tr);
|
|
|
|
lineOfSight = false;
|
|
// No line of sight, don't track
|
|
if (tr.flFraction == 1.0 || tr.pHit == pTarget)
|
|
{
|
|
lineOfSight = true;
|
|
|
|
CBaseEntity* pInstance = CBaseEntity::Instance(pTarget);
|
|
if (InRange(range) && pInstance && pInstance->IsAlive())
|
|
{
|
|
updateTime = true;
|
|
m_sightOrigin = UpdateTargetPosition(pInstance);
|
|
}
|
|
}
|
|
|
|
// Track sight origin
|
|
|
|
// !!! I'm not sure what i changed
|
|
direction = m_sightOrigin - pev->origin;
|
|
// direction = m_sightOrigin - barrelEnd;
|
|
angles = UTIL_VecToAngles(direction);
|
|
|
|
// Calculate the additional rotation to point the end of the barrel at the target (not the gun's center)
|
|
AdjustAnglesForBarrel(angles, direction.Length());
|
|
}
|
|
|
|
angles.x = -angles.x;
|
|
|
|
// Force the angles to be relative to the center position
|
|
angles.y = m_yawCenter + UTIL_AngleDistance(angles.y, m_yawCenter);
|
|
angles.x = m_pitchCenter + UTIL_AngleDistance(angles.x, m_pitchCenter);
|
|
|
|
// Limit against range in y
|
|
if (angles.y > m_yawCenter + m_yawRange)
|
|
{
|
|
angles.y = m_yawCenter + m_yawRange;
|
|
updateTime = false; // Don't update if you saw the player, but out of range
|
|
}
|
|
else if (angles.y < (m_yawCenter - m_yawRange))
|
|
{
|
|
angles.y = (m_yawCenter - m_yawRange);
|
|
updateTime = false; // Don't update if you saw the player, but out of range
|
|
}
|
|
|
|
if (updateTime)
|
|
m_lastSightTime = gpGlobals->time;
|
|
|
|
// Move toward target at rate or less
|
|
float distY = UTIL_AngleDistance(angles.y, pev->angles.y);
|
|
pev->avelocity.y = distY * 10;
|
|
if (pev->avelocity.y > m_yawRate)
|
|
pev->avelocity.y = m_yawRate;
|
|
else if (pev->avelocity.y < -m_yawRate)
|
|
pev->avelocity.y = -m_yawRate;
|
|
|
|
// Limit against range in x
|
|
if (angles.x > m_pitchCenter + m_pitchRange)
|
|
angles.x = m_pitchCenter + m_pitchRange;
|
|
else if (angles.x < m_pitchCenter - m_pitchRange)
|
|
angles.x = m_pitchCenter - m_pitchRange;
|
|
|
|
// Move toward target at rate or less
|
|
float distX = UTIL_AngleDistance(angles.x, pev->angles.x);
|
|
pev->avelocity.x = distX * 10;
|
|
|
|
if (pev->avelocity.x > m_pitchRate)
|
|
pev->avelocity.x = m_pitchRate;
|
|
else if (pev->avelocity.x < -m_pitchRate)
|
|
pev->avelocity.x = -m_pitchRate;
|
|
|
|
if (m_pController)
|
|
return;
|
|
|
|
if (CanFire() && ((fabs(distX) < m_pitchTolerance && fabs(distY) < m_yawTolerance) || (pev->spawnflags & SF_TANK_LINEOFSIGHT) != 0))
|
|
{
|
|
bool fire = false;
|
|
Vector forward;
|
|
UTIL_MakeVectorsPrivate(pev->angles, forward, NULL, NULL);
|
|
|
|
if ((pev->spawnflags & SF_TANK_LINEOFSIGHT) != 0)
|
|
{
|
|
float length = direction.Length();
|
|
UTIL_TraceLine(barrelEnd, barrelEnd + forward * length, dont_ignore_monsters, edict(), &tr);
|
|
if (tr.pHit == pTarget)
|
|
fire = true;
|
|
}
|
|
else
|
|
fire = true;
|
|
|
|
if (fire)
|
|
{
|
|
Fire(BarrelPosition(), forward, pev);
|
|
}
|
|
else
|
|
m_fireLast = 0;
|
|
}
|
|
else
|
|
m_fireLast = 0;
|
|
}
|
|
|
|
|
|
// If barrel is offset, add in additional rotation
|
|
void CFuncTank::AdjustAnglesForBarrel(Vector& angles, float distance)
|
|
{
|
|
if (m_barrelPos.y != 0 || m_barrelPos.z != 0)
|
|
{
|
|
distance -= m_barrelPos.z;
|
|
const float d2 = distance * distance;
|
|
if (0 != m_barrelPos.y)
|
|
{
|
|
const float r2 = m_barrelPos.y * m_barrelPos.y;
|
|
|
|
if (d2 > r2)
|
|
{
|
|
angles.y += (180.0 / M_PI) * atan2(m_barrelPos.y, sqrt(d2 - r2));
|
|
}
|
|
}
|
|
if (0 != m_barrelPos.z)
|
|
{
|
|
const float r2 = m_barrelPos.z * m_barrelPos.z;
|
|
|
|
if (d2 > r2)
|
|
{
|
|
angles.x += (180.0 / M_PI) * atan2(-m_barrelPos.z, sqrt(d2 - r2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Fire targets and spawn sprites
|
|
void CFuncTank::Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
if (!FStringNull(m_iszSpriteSmoke))
|
|
{
|
|
CSprite* pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteSmoke), barrelEnd, true);
|
|
pSprite->AnimateAndDie(RANDOM_FLOAT(15.0, 20.0));
|
|
pSprite->SetTransparency(kRenderTransAlpha, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, 255, kRenderFxNone);
|
|
pSprite->pev->velocity.z = RANDOM_FLOAT(40, 80);
|
|
pSprite->SetScale(m_spriteScale);
|
|
}
|
|
if (!FStringNull(m_iszSpriteFlash))
|
|
{
|
|
CSprite* pSprite = CSprite::SpriteCreate(STRING(m_iszSpriteFlash), barrelEnd, true);
|
|
pSprite->AnimateAndDie(60);
|
|
pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation);
|
|
pSprite->SetScale(m_spriteScale);
|
|
|
|
// Hack Hack, make it stick around for at least 100 ms.
|
|
pSprite->pev->nextthink += 0.1;
|
|
}
|
|
SUB_UseTargets(this, USE_TOGGLE, 0);
|
|
}
|
|
m_fireLast = gpGlobals->time;
|
|
}
|
|
|
|
|
|
void CFuncTank::TankTrace(const Vector& vecStart, const Vector& vecForward, const Vector& vecSpread, TraceResult& tr)
|
|
{
|
|
// get circular gaussian spread
|
|
float x, y, z;
|
|
do
|
|
{
|
|
x = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
|
|
y = RANDOM_FLOAT(-0.5, 0.5) + RANDOM_FLOAT(-0.5, 0.5);
|
|
z = x * x + y * y;
|
|
} while (z > 1);
|
|
Vector vecDir = vecForward +
|
|
x * vecSpread.x * gpGlobals->v_right +
|
|
y * vecSpread.y * gpGlobals->v_up;
|
|
Vector vecEnd;
|
|
|
|
vecEnd = vecStart + vecDir * 4096;
|
|
UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &tr);
|
|
}
|
|
|
|
|
|
void CFuncTank::StartRotSound()
|
|
{
|
|
if (FStringNull(pev->noise) || (pev->spawnflags & SF_TANK_SOUNDON) != 0)
|
|
return;
|
|
pev->spawnflags |= SF_TANK_SOUNDON;
|
|
EMIT_SOUND(edict(), CHAN_STATIC, (char*)STRING(pev->noise), 0.85, ATTN_NORM);
|
|
}
|
|
|
|
|
|
void CFuncTank::StopRotSound()
|
|
{
|
|
if ((pev->spawnflags & SF_TANK_SOUNDON) != 0)
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char*)STRING(pev->noise));
|
|
pev->spawnflags &= ~SF_TANK_SOUNDON;
|
|
}
|
|
|
|
class CFuncTankGun : public CFuncTank
|
|
{
|
|
public:
|
|
void Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker) override;
|
|
};
|
|
LINK_ENTITY_TO_CLASS(func_tank, CFuncTankGun);
|
|
|
|
void CFuncTankGun::Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker)
|
|
{
|
|
int i;
|
|
|
|
if (m_fireLast != 0)
|
|
{
|
|
// FireBullets needs gpGlobals->v_up, etc.
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
int bulletCount = (gpGlobals->time - m_fireLast) * m_fireRate;
|
|
if (bulletCount > 0)
|
|
{
|
|
for (i = 0; i < bulletCount; i++)
|
|
{
|
|
switch (m_bulletType)
|
|
{
|
|
case TANK_BULLET_9MM:
|
|
FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_9MM, 1, m_iBulletDamage, pevAttacker);
|
|
break;
|
|
|
|
case TANK_BULLET_MP5:
|
|
FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_MP5, 1, m_iBulletDamage, pevAttacker);
|
|
break;
|
|
|
|
case TANK_BULLET_12MM:
|
|
FireBullets(1, barrelEnd, forward, gTankSpread[m_spread], 4096, BULLET_MONSTER_12MM, 1, m_iBulletDamage, pevAttacker);
|
|
break;
|
|
|
|
default:
|
|
case TANK_BULLET_NONE:
|
|
break;
|
|
}
|
|
}
|
|
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pevAttacker);
|
|
}
|
|
|
|
|
|
|
|
class CFuncTankLaser : public CFuncTank
|
|
{
|
|
public:
|
|
void Activate() override;
|
|
bool KeyValue(KeyValueData* pkvd) override;
|
|
void Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker) override;
|
|
void Think() override;
|
|
CLaser* GetLaser();
|
|
|
|
bool Save(CSave& save) override;
|
|
bool Restore(CRestore& restore) override;
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
CLaser* m_pLaser;
|
|
float m_laserTime;
|
|
};
|
|
LINK_ENTITY_TO_CLASS(func_tanklaser, CFuncTankLaser);
|
|
|
|
TYPEDESCRIPTION CFuncTankLaser::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTankLaser, m_pLaser, FIELD_CLASSPTR),
|
|
DEFINE_FIELD(CFuncTankLaser, m_laserTime, FIELD_TIME),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTankLaser, CFuncTank);
|
|
|
|
void CFuncTankLaser::Activate()
|
|
{
|
|
if (!GetLaser())
|
|
{
|
|
UTIL_Remove(this);
|
|
ALERT(at_error, "Laser tank with no env_laser!\n");
|
|
}
|
|
else
|
|
{
|
|
m_pLaser->TurnOff();
|
|
}
|
|
}
|
|
|
|
|
|
bool CFuncTankLaser::KeyValue(KeyValueData* pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "laserentity"))
|
|
{
|
|
pev->message = ALLOC_STRING(pkvd->szValue);
|
|
return true;
|
|
}
|
|
|
|
return CFuncTank::KeyValue(pkvd);
|
|
}
|
|
|
|
|
|
CLaser* CFuncTankLaser::GetLaser()
|
|
{
|
|
if (m_pLaser)
|
|
return m_pLaser;
|
|
|
|
edict_t* pentLaser;
|
|
|
|
pentLaser = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->message));
|
|
while (!FNullEnt(pentLaser))
|
|
{
|
|
// Found the landmark
|
|
if (FClassnameIs(pentLaser, "env_laser"))
|
|
{
|
|
m_pLaser = (CLaser*)CBaseEntity::Instance(pentLaser);
|
|
break;
|
|
}
|
|
else
|
|
pentLaser = FIND_ENTITY_BY_TARGETNAME(pentLaser, STRING(pev->message));
|
|
}
|
|
|
|
return m_pLaser;
|
|
}
|
|
|
|
|
|
void CFuncTankLaser::Think()
|
|
{
|
|
if (m_pLaser && (gpGlobals->time > m_laserTime))
|
|
m_pLaser->TurnOff();
|
|
|
|
CFuncTank::Think();
|
|
}
|
|
|
|
|
|
void CFuncTankLaser::Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker)
|
|
{
|
|
int i;
|
|
TraceResult tr;
|
|
|
|
if (m_fireLast != 0 && GetLaser())
|
|
{
|
|
// TankTrace needs gpGlobals->v_up, etc.
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
int bulletCount = (gpGlobals->time - m_fireLast) * m_fireRate;
|
|
if (0 != bulletCount)
|
|
{
|
|
for (i = 0; i < bulletCount; i++)
|
|
{
|
|
m_pLaser->pev->origin = barrelEnd;
|
|
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
|
|
|
|
m_laserTime = gpGlobals->time;
|
|
m_pLaser->TurnOn();
|
|
m_pLaser->pev->dmgtime = gpGlobals->time - 1.0;
|
|
m_pLaser->FireAtPoint(tr);
|
|
m_pLaser->pev->nextthink = 0;
|
|
}
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
|
|
class CFuncTankRocket : public CFuncTank
|
|
{
|
|
public:
|
|
void Precache() override;
|
|
void Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker) override;
|
|
};
|
|
LINK_ENTITY_TO_CLASS(func_tankrocket, CFuncTankRocket);
|
|
|
|
void CFuncTankRocket::Precache()
|
|
{
|
|
UTIL_PrecacheOther("rpg_rocket");
|
|
CFuncTank::Precache();
|
|
}
|
|
|
|
|
|
|
|
void CFuncTankRocket::Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker)
|
|
{
|
|
int i;
|
|
|
|
if (m_fireLast != 0)
|
|
{
|
|
int bulletCount = (gpGlobals->time - m_fireLast) * m_fireRate;
|
|
if (bulletCount > 0)
|
|
{
|
|
for (i = 0; i < bulletCount; i++)
|
|
{
|
|
CBaseEntity* pRocket = CBaseEntity::Create("rpg_rocket", barrelEnd, pev->angles, edict());
|
|
}
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
|
|
|
|
class CFuncTankMortar : public CFuncTank
|
|
{
|
|
public:
|
|
bool KeyValue(KeyValueData* pkvd) override;
|
|
void Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker) override;
|
|
};
|
|
LINK_ENTITY_TO_CLASS(func_tankmortar, CFuncTankMortar);
|
|
|
|
|
|
bool CFuncTankMortar::KeyValue(KeyValueData* pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "iMagnitude"))
|
|
{
|
|
pev->impulse = atoi(pkvd->szValue);
|
|
return true;
|
|
}
|
|
|
|
return CFuncTank::KeyValue(pkvd);
|
|
}
|
|
|
|
|
|
void CFuncTankMortar::Fire(const Vector& barrelEnd, const Vector& forward, entvars_t* pevAttacker)
|
|
{
|
|
if (m_fireLast != 0)
|
|
{
|
|
int bulletCount = (gpGlobals->time - m_fireLast) * m_fireRate;
|
|
// Only create 1 explosion
|
|
if (bulletCount > 0)
|
|
{
|
|
TraceResult tr;
|
|
|
|
// TankTrace needs gpGlobals->v_up, etc.
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
TankTrace(barrelEnd, forward, gTankSpread[m_spread], tr);
|
|
|
|
ExplosionCreate(tr.vecEndPos, pev->angles, edict(), pev->impulse, true);
|
|
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
}
|
|
else
|
|
CFuncTank::Fire(barrelEnd, forward, pev);
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
// FUNC TANK CONTROLS
|
|
//============================================================================
|
|
class CFuncTankControls : public CBaseEntity
|
|
{
|
|
public:
|
|
int ObjectCaps() override;
|
|
void Spawn() override;
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
void Think() override;
|
|
|
|
bool Save(CSave& save) override;
|
|
bool Restore(CRestore& restore) override;
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
CFuncTank* m_pTank;
|
|
};
|
|
LINK_ENTITY_TO_CLASS(func_tankcontrols, CFuncTankControls);
|
|
|
|
TYPEDESCRIPTION CFuncTankControls::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTankControls, m_pTank, FIELD_CLASSPTR),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTankControls, CBaseEntity);
|
|
|
|
int CFuncTankControls::ObjectCaps()
|
|
{
|
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE;
|
|
}
|
|
|
|
|
|
void CFuncTankControls::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{ // pass the Use command onto the controls
|
|
if (m_pTank)
|
|
m_pTank->Use(pActivator, pCaller, useType, value);
|
|
|
|
ASSERT(m_pTank != NULL); // if this fails, most likely means save/restore hasn't worked properly
|
|
}
|
|
|
|
|
|
void CFuncTankControls::Think()
|
|
{
|
|
edict_t* pTarget = NULL;
|
|
|
|
do
|
|
{
|
|
pTarget = FIND_ENTITY_BY_TARGETNAME(pTarget, STRING(pev->target));
|
|
} while (!FNullEnt(pTarget) && 0 != strncmp(STRING(pTarget->v.classname), "func_tank", 9));
|
|
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
ALERT(at_console, "No tank %s\n", STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
m_pTank = (CFuncTank*)Instance(pTarget);
|
|
}
|
|
|
|
void CFuncTankControls::Spawn()
|
|
{
|
|
pev->solid = SOLID_TRIGGER;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
pev->effects |= EF_NODRAW;
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.3; // After all the func_tank's have spawned
|
|
|
|
CBaseEntity::Spawn();
|
|
}
|