438 lines
11 KiB
C++
438 lines
11 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//=========================================================
|
|
// Hornets
|
|
//=========================================================
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "weapons.h"
|
|
#include "soundent.h"
|
|
#include "hornet.h"
|
|
#include "gamerules.h"
|
|
|
|
|
|
int iHornetTrail;
|
|
int iHornetPuff;
|
|
|
|
LINK_ENTITY_TO_CLASS(hornet, CHornet);
|
|
|
|
//=========================================================
|
|
// Save/Restore
|
|
//=========================================================
|
|
TYPEDESCRIPTION CHornet::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CHornet, m_flStopAttack, FIELD_TIME),
|
|
DEFINE_FIELD(CHornet, m_iHornetType, FIELD_INTEGER),
|
|
DEFINE_FIELD(CHornet, m_flFlySpeed, FIELD_FLOAT),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CHornet, CBaseMonster);
|
|
|
|
//=========================================================
|
|
// don't let hornets gib, ever.
|
|
//=========================================================
|
|
bool CHornet::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
// filter these bits a little.
|
|
bitsDamageType &= ~(DMG_ALWAYSGIB);
|
|
bitsDamageType |= DMG_NEVERGIB;
|
|
|
|
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CHornet::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
pev->movetype = MOVETYPE_FLY;
|
|
pev->solid = SOLID_BBOX;
|
|
pev->takedamage = DAMAGE_YES;
|
|
pev->flags |= FL_MONSTER;
|
|
pev->health = 1; // weak!
|
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
{
|
|
// hornets don't live as long in multiplayer
|
|
m_flStopAttack = gpGlobals->time + 3.5;
|
|
}
|
|
else
|
|
{
|
|
m_flStopAttack = gpGlobals->time + 5.0;
|
|
}
|
|
|
|
m_flFieldOfView = 0.9; // +- 25 degrees
|
|
|
|
if (RANDOM_LONG(1, 5) <= 2)
|
|
{
|
|
m_iHornetType = HORNET_TYPE_RED;
|
|
m_flFlySpeed = HORNET_RED_SPEED;
|
|
}
|
|
else
|
|
{
|
|
m_iHornetType = HORNET_TYPE_ORANGE;
|
|
m_flFlySpeed = HORNET_ORANGE_SPEED;
|
|
}
|
|
|
|
SET_MODEL(ENT(pev), "models/hornet.mdl");
|
|
UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4));
|
|
|
|
SetTouch(&CHornet::DieTouch);
|
|
SetThink(&CHornet::StartTrack);
|
|
|
|
edict_t* pSoundEnt = pev->owner;
|
|
if (!pSoundEnt)
|
|
pSoundEnt = edict();
|
|
|
|
if (!FNullEnt(pev->owner) && (pev->owner->v.flags & FL_CLIENT) != 0)
|
|
{
|
|
pev->dmg = gSkillData.plrDmgHornet;
|
|
}
|
|
else
|
|
{
|
|
// no real owner, or owner isn't a client.
|
|
pev->dmg = gSkillData.monDmgHornet;
|
|
}
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
ResetSequenceInfo();
|
|
}
|
|
|
|
|
|
void CHornet::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/hornet.mdl");
|
|
|
|
PRECACHE_SOUND("agrunt/ag_fire1.wav");
|
|
PRECACHE_SOUND("agrunt/ag_fire2.wav");
|
|
PRECACHE_SOUND("agrunt/ag_fire3.wav");
|
|
|
|
PRECACHE_SOUND("hornet/ag_buzz1.wav");
|
|
PRECACHE_SOUND("hornet/ag_buzz2.wav");
|
|
PRECACHE_SOUND("hornet/ag_buzz3.wav");
|
|
|
|
PRECACHE_SOUND("hornet/ag_hornethit1.wav");
|
|
PRECACHE_SOUND("hornet/ag_hornethit2.wav");
|
|
PRECACHE_SOUND("hornet/ag_hornethit3.wav");
|
|
|
|
iHornetPuff = PRECACHE_MODEL("sprites/muz1.spr");
|
|
iHornetTrail = PRECACHE_MODEL("sprites/laserbeam.spr");
|
|
}
|
|
|
|
//=========================================================
|
|
// hornets will never get mad at each other, no matter who the owner is.
|
|
//=========================================================
|
|
int CHornet::IRelationship(CBaseEntity* pTarget)
|
|
{
|
|
if (pTarget->pev->modelindex == pev->modelindex)
|
|
{
|
|
return R_NO;
|
|
}
|
|
|
|
return CBaseMonster::IRelationship(pTarget);
|
|
}
|
|
|
|
//=========================================================
|
|
// ID's Hornet as their owner
|
|
//=========================================================
|
|
int CHornet::Classify()
|
|
{
|
|
|
|
if (pev->owner && (pev->owner->v.flags & FL_CLIENT) != 0)
|
|
{
|
|
return CLASS_PLAYER_BIOWEAPON;
|
|
}
|
|
|
|
return CLASS_ALIEN_BIOWEAPON;
|
|
}
|
|
|
|
//=========================================================
|
|
// StartTrack - starts a hornet out tracking its target
|
|
//=========================================================
|
|
void CHornet::StartTrack()
|
|
{
|
|
IgniteTrail();
|
|
|
|
SetTouch(&CHornet::TrackTouch);
|
|
SetThink(&CHornet::TrackTarget);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
|
|
//=========================================================
|
|
// StartDart - starts a hornet out just flying straight.
|
|
//=========================================================
|
|
void CHornet::StartDart()
|
|
{
|
|
IgniteTrail();
|
|
|
|
SetTouch(&CHornet::DartTouch);
|
|
|
|
SetThink(&CHornet::SUB_Remove);
|
|
pev->nextthink = gpGlobals->time + 4;
|
|
}
|
|
|
|
void CHornet::IgniteTrail()
|
|
{
|
|
/*
|
|
|
|
ted's suggested trail colors:
|
|
|
|
r161
|
|
g25
|
|
b97
|
|
|
|
r173
|
|
g39
|
|
b14
|
|
|
|
old colors
|
|
case HORNET_TYPE_RED:
|
|
WRITE_BYTE( 255 ); // r, g, b
|
|
WRITE_BYTE( 128 ); // r, g, b
|
|
WRITE_BYTE( 0 ); // r, g, b
|
|
break;
|
|
case HORNET_TYPE_ORANGE:
|
|
WRITE_BYTE( 0 ); // r, g, b
|
|
WRITE_BYTE( 100 ); // r, g, b
|
|
WRITE_BYTE( 255 ); // r, g, b
|
|
break;
|
|
|
|
*/
|
|
|
|
// trail
|
|
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
|
|
WRITE_BYTE(TE_BEAMFOLLOW);
|
|
WRITE_SHORT(entindex()); // entity
|
|
WRITE_SHORT(iHornetTrail); // model
|
|
WRITE_BYTE(10); // life
|
|
WRITE_BYTE(2); // width
|
|
|
|
switch (m_iHornetType)
|
|
{
|
|
case HORNET_TYPE_RED:
|
|
WRITE_BYTE(179); // r, g, b
|
|
WRITE_BYTE(39); // r, g, b
|
|
WRITE_BYTE(14); // r, g, b
|
|
break;
|
|
case HORNET_TYPE_ORANGE:
|
|
WRITE_BYTE(255); // r, g, b
|
|
WRITE_BYTE(128); // r, g, b
|
|
WRITE_BYTE(0); // r, g, b
|
|
break;
|
|
}
|
|
|
|
WRITE_BYTE(128); // brightness
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
//=========================================================
|
|
// Hornet is flying, gently tracking target
|
|
//=========================================================
|
|
void CHornet::TrackTarget()
|
|
{
|
|
Vector vecFlightDir;
|
|
Vector vecDirToEnemy;
|
|
float flDelta;
|
|
|
|
StudioFrameAdvance();
|
|
|
|
if (gpGlobals->time > m_flStopAttack)
|
|
{
|
|
SetTouch(NULL);
|
|
SetThink(&CHornet::SUB_Remove);
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
return;
|
|
}
|
|
|
|
// UNDONE: The player pointer should come back after returning from another level
|
|
if (m_hEnemy == NULL)
|
|
{ // enemy is dead.
|
|
Look(512);
|
|
m_hEnemy = BestVisibleEnemy();
|
|
}
|
|
|
|
if (m_hEnemy != NULL && FVisible(m_hEnemy))
|
|
{
|
|
m_vecEnemyLKP = m_hEnemy->BodyTarget(pev->origin);
|
|
}
|
|
else
|
|
{
|
|
m_vecEnemyLKP = m_vecEnemyLKP + pev->velocity * m_flFlySpeed * 0.1;
|
|
}
|
|
|
|
vecDirToEnemy = (m_vecEnemyLKP - pev->origin).Normalize();
|
|
|
|
if (pev->velocity.Length() < 0.1)
|
|
vecFlightDir = vecDirToEnemy;
|
|
else
|
|
vecFlightDir = pev->velocity.Normalize();
|
|
|
|
// measure how far the turn is, the wider the turn, the slow we'll go this time.
|
|
flDelta = DotProduct(vecFlightDir, vecDirToEnemy);
|
|
|
|
if (flDelta < 0.5)
|
|
{ // hafta turn wide again. play sound
|
|
switch (RANDOM_LONG(0, 2))
|
|
{
|
|
case 0:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz1.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
case 1:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz2.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
case 2:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz3.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (flDelta <= 0 && m_iHornetType == HORNET_TYPE_RED)
|
|
{ // no flying backwards, but we don't want to invert this, cause we'd go fast when we have to turn REAL far.
|
|
flDelta = 0.25;
|
|
}
|
|
|
|
pev->velocity = (vecFlightDir + vecDirToEnemy).Normalize();
|
|
|
|
if (pev->owner && (pev->owner->v.flags & FL_MONSTER) != 0)
|
|
{
|
|
// random pattern only applies to hornets fired by monsters, not players.
|
|
|
|
pev->velocity.x += RANDOM_FLOAT(-0.10, 0.10); // scramble the flight dir a bit.
|
|
pev->velocity.y += RANDOM_FLOAT(-0.10, 0.10);
|
|
pev->velocity.z += RANDOM_FLOAT(-0.10, 0.10);
|
|
}
|
|
|
|
switch (m_iHornetType)
|
|
{
|
|
case HORNET_TYPE_RED:
|
|
pev->velocity = pev->velocity * (m_flFlySpeed * flDelta); // scale the dir by the ( speed * width of turn )
|
|
pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.3);
|
|
break;
|
|
case HORNET_TYPE_ORANGE:
|
|
pev->velocity = pev->velocity * m_flFlySpeed; // do not have to slow down to turn.
|
|
pev->nextthink = gpGlobals->time + 0.1; // fixed think time
|
|
break;
|
|
}
|
|
|
|
pev->angles = UTIL_VecToAngles(pev->velocity);
|
|
|
|
pev->solid = SOLID_BBOX;
|
|
|
|
// if hornet is close to the enemy, jet in a straight line for a half second.
|
|
// (only in the single player game)
|
|
if (m_hEnemy != NULL && !g_pGameRules->IsMultiplayer())
|
|
{
|
|
if (flDelta >= 0.4 && (pev->origin - m_vecEnemyLKP).Length() <= 300)
|
|
{
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
|
WRITE_BYTE(TE_SPRITE);
|
|
WRITE_COORD(pev->origin.x); // pos
|
|
WRITE_COORD(pev->origin.y);
|
|
WRITE_COORD(pev->origin.z);
|
|
WRITE_SHORT(iHornetPuff); // model
|
|
// WRITE_BYTE( 0 ); // life * 10
|
|
WRITE_BYTE(2); // size * 10
|
|
WRITE_BYTE(128); // brightness
|
|
MESSAGE_END();
|
|
|
|
switch (RANDOM_LONG(0, 2))
|
|
{
|
|
case 0:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz1.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
case 1:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz2.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
case 2:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_buzz3.wav", HORNET_BUZZ_VOLUME, ATTN_NORM);
|
|
break;
|
|
}
|
|
pev->velocity = pev->velocity * 2;
|
|
pev->nextthink = gpGlobals->time + 1.0;
|
|
// don't attack again
|
|
m_flStopAttack = gpGlobals->time;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// Tracking Hornet hit something
|
|
//=========================================================
|
|
void CHornet::TrackTouch(CBaseEntity* pOther)
|
|
{
|
|
if (pOther->edict() == pev->owner || pOther->pev->modelindex == pev->modelindex)
|
|
{ // bumped into the guy that shot it.
|
|
pev->solid = SOLID_NOT;
|
|
return;
|
|
}
|
|
|
|
if (IRelationship(pOther) <= R_NO)
|
|
{
|
|
// hit something we don't want to hurt, so turn around.
|
|
|
|
pev->velocity = pev->velocity.Normalize();
|
|
|
|
pev->velocity.x *= -1;
|
|
pev->velocity.y *= -1;
|
|
|
|
pev->origin = pev->origin + pev->velocity * 4; // bounce the hornet off a bit.
|
|
pev->velocity = pev->velocity * m_flFlySpeed;
|
|
|
|
return;
|
|
}
|
|
|
|
DieTouch(pOther);
|
|
}
|
|
|
|
void CHornet::DartTouch(CBaseEntity* pOther)
|
|
{
|
|
DieTouch(pOther);
|
|
}
|
|
|
|
void CHornet::DieTouch(CBaseEntity* pOther)
|
|
{
|
|
//Only deal damage if the owner exists in this map.
|
|
//Hornets that transition without their owner (e.g. Alien Grunt) will otherwise pass a null pointer down to TakeDamage.
|
|
if (pOther && 0 != pOther->pev->takedamage && nullptr != pev->owner)
|
|
{ // do the damage
|
|
|
|
switch (RANDOM_LONG(0, 2))
|
|
{ // buzz when you plug someone
|
|
case 0:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_hornethit1.wav", 1, ATTN_NORM);
|
|
break;
|
|
case 1:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_hornethit2.wav", 1, ATTN_NORM);
|
|
break;
|
|
case 2:
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "hornet/ag_hornethit3.wav", 1, ATTN_NORM);
|
|
break;
|
|
}
|
|
|
|
pOther->TakeDamage(pev, VARS(pev->owner), pev->dmg, DMG_BULLET);
|
|
}
|
|
|
|
pev->modelindex = 0; // so will disappear for the 0.1 secs we wait until NEXTTHINK gets rid
|
|
pev->solid = SOLID_NOT;
|
|
|
|
SetThink(&CHornet::SUB_Remove);
|
|
pev->nextthink = gpGlobals->time + 1; // stick around long enough for the sound to finish!
|
|
}
|