halflife-photomode/dlls/lights.cpp

196 lines
4.3 KiB
C++

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== lights.cpp ========================================================
spawn and think functions for editor-placed lights
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
class CLight : public CPointEntity
{
public:
bool KeyValue(KeyValueData* pkvd) override;
void Spawn() override;
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
private:
int m_iStyle;
int m_iszPattern;
};
LINK_ENTITY_TO_CLASS(light, CLight);
TYPEDESCRIPTION CLight::m_SaveData[] =
{
DEFINE_FIELD(CLight, m_iStyle, FIELD_INTEGER),
DEFINE_FIELD(CLight, m_iszPattern, FIELD_STRING),
};
IMPLEMENT_SAVERESTORE(CLight, CPointEntity);
//
// Cache user-entity-field values until spawn is called.
//
bool CLight::KeyValue(KeyValueData* pkvd)
{
if (FStrEq(pkvd->szKeyName, "style"))
{
m_iStyle = atoi(pkvd->szValue);
return true;
}
else if (FStrEq(pkvd->szKeyName, "pitch"))
{
pev->angles.x = atof(pkvd->szValue);
return true;
}
else if (FStrEq(pkvd->szKeyName, "pattern"))
{
m_iszPattern = ALLOC_STRING(pkvd->szValue);
return true;
}
return CPointEntity::KeyValue(pkvd);
}
/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) LIGHT_START_OFF
Non-displayed light.
Default light value is 300
Default style is 0
If targeted, it will toggle between on or off.
*/
void CLight::Spawn()
{
if (FStringNull(pev->targetname))
{ // inert light
REMOVE_ENTITY(ENT(pev));
return;
}
if (m_iStyle >= 32)
{
// CHANGE_METHOD(ENT(pev), em_use, light_use);
if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF))
LIGHT_STYLE(m_iStyle, "a");
else if (!FStringNull(m_iszPattern))
LIGHT_STYLE(m_iStyle, (char*)STRING(m_iszPattern));
else
LIGHT_STYLE(m_iStyle, "m");
}
}
void CLight::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
{
if (m_iStyle >= 32)
{
if (!ShouldToggle(useType, !FBitSet(pev->spawnflags, SF_LIGHT_START_OFF)))
return;
if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF))
{
if (!FStringNull(m_iszPattern))
LIGHT_STYLE(m_iStyle, (char*)STRING(m_iszPattern));
else
LIGHT_STYLE(m_iStyle, "m");
ClearBits(pev->spawnflags, SF_LIGHT_START_OFF);
}
else
{
LIGHT_STYLE(m_iStyle, "a");
SetBits(pev->spawnflags, SF_LIGHT_START_OFF);
}
}
}
//
// shut up spawn functions for new spotlights
//
LINK_ENTITY_TO_CLASS(light_spot, CLight);
class CEnvLight : public CLight
{
public:
bool KeyValue(KeyValueData* pkvd) override;
void Spawn() override;
};
LINK_ENTITY_TO_CLASS(light_environment, CEnvLight);
bool CEnvLight::KeyValue(KeyValueData* pkvd)
{
if (FStrEq(pkvd->szKeyName, "_light"))
{
int r = 0, g = 0, b = 0, v = 0;
char szColor[64];
const int j = sscanf(pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v);
if (j == 1)
{
g = b = r;
}
else if (j == 4)
{
r = r * (v / 255.0);
g = g * (v / 255.0);
b = b * (v / 255.0);
}
// simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling
r = pow(r / 114.0, 0.6) * 264;
g = pow(g / 114.0, 0.6) * 264;
b = pow(b / 114.0, 0.6) * 264;
sprintf(szColor, "%d", r);
CVAR_SET_STRING("sv_skycolor_r", szColor);
sprintf(szColor, "%d", g);
CVAR_SET_STRING("sv_skycolor_g", szColor);
sprintf(szColor, "%d", b);
CVAR_SET_STRING("sv_skycolor_b", szColor);
return true;
}
return CLight::KeyValue(pkvd);
}
void CEnvLight::Spawn()
{
char szVector[64];
UTIL_MakeAimVectors(pev->angles);
sprintf(szVector, "%f", gpGlobals->v_forward.x);
CVAR_SET_STRING("sv_skyvec_x", szVector);
sprintf(szVector, "%f", gpGlobals->v_forward.y);
CVAR_SET_STRING("sv_skyvec_y", szVector);
sprintf(szVector, "%f", gpGlobals->v_forward.z);
CVAR_SET_STRING("sv_skyvec_z", szVector);
CLight::Spawn();
}