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137d0e0c0a
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up ambient light
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2025-01-11 18:54:02 +02:00 |
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e682e3870e
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Simplify light matrices
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2025-01-11 18:54:02 +02:00 |
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e153ff5b6b
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Same near&far plane for cam and lights
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2025-01-11 18:54:02 +02:00 |
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b978091cd4
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Different depth settings for shadows
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2025-01-11 18:54:02 +02:00 |
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86e1521128
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Less -> LessEqual
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2025-01-11 18:54:02 +02:00 |
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9598128b6a
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Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers
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2025-01-11 18:54:02 +02:00 |
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fb1cbf6b9a
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Remove unused padding
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2025-01-11 18:54:02 +02:00 |
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7c6062dced
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fix light position offset
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2025-01-11 18:54:02 +02:00 |
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7830d735b8
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Fix depth texture saving
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2025-01-11 18:54:02 +02:00 |
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010e4dedeb
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Pass light matrix as separate uniform, fix matrices
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2025-01-11 18:54:02 +02:00 |
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2676b841fe
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Update to wgpu 0.15.1
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2025-01-11 18:54:02 +02:00 |
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a68a8f3cfa
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LessEqual -> Less
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2025-01-11 18:54:02 +02:00 |
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ccfaff88bd
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Fix wrong model for light depth pass
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2025-01-11 18:54:02 +02:00 |
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ba41da6804
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Non-fullscreen window in debug mode
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2025-01-11 18:54:02 +02:00 |
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5f7e77afbd
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Add debug groups to render loop
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2025-01-11 18:54:02 +02:00 |
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fb876c1c95
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fix light view matrices
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2025-01-11 18:54:02 +02:00 |
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c5e32a830d
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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43b4eaf5ab
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Update readme for wasm
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2025-01-11 18:54:02 +02:00 |
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fd591b3ee5
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Update winit
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2025-01-11 18:54:02 +02:00 |
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ac67a3d4de
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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2fdae1a23a
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state::render cleanup
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2025-01-11 18:54:02 +02:00 |
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450fc7a518
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Use cube for light debug mesh instead of entirety of Sponza...
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2025-01-11 18:54:02 +02:00 |
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2ddc863ca5
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WIP renderpass cleanup
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2025-01-11 18:54:02 +02:00 |
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fa8179ea43
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update readme
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2025-01-11 18:54:02 +02:00 |
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d2a2d37330
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workflow permissions
|
2025-01-11 18:54:02 +02:00 |
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bfa1f837e3
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workflow permissions
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2025-01-11 18:54:02 +02:00 |
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44195b422a
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update readme
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2025-01-11 18:54:02 +02:00 |
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f7aa07bf2e
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update readme
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2025-01-11 18:54:02 +02:00 |
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9e67f20667
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update actions
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2025-01-11 18:54:02 +02:00 |
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c43ba3fe6e
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update readme
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2025-01-11 18:54:02 +02:00 |
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8c51f91d00
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clippy suggestions
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2025-01-11 18:54:02 +02:00 |
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c1148ea8bc
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some cleanup
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2025-01-11 18:54:02 +02:00 |
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7152d9d274
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fix ambient light
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2025-01-11 18:54:02 +02:00 |
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afcfee789b
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dev opt
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2025-01-11 18:54:02 +02:00 |
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85e708b317
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update readme
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2025-01-11 18:54:02 +02:00 |
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998b7747e9
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run wasm script
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2025-01-11 18:54:02 +02:00 |
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cd6e8a28cc
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adjust state defaults
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2025-01-11 18:54:02 +02:00 |
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0e8a30f453
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remove white border from html
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2025-01-11 18:54:02 +02:00 |
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da94a2220c
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Fix cursor lock panic
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2025-01-11 18:54:02 +02:00 |
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4863b7a09d
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update readme
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2025-01-11 18:54:02 +02:00 |
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3ba49c7b5d
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add licenses
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2025-01-11 18:53:59 +02:00 |
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58993b50f4
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update workflow
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2023-01-28 12:53:39 +02:00 |
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ee405eab72
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Create build.yml
|
2023-01-28 12:25:27 +02:00 |
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1dc6565a26
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working wasm build
|
2023-01-28 12:23:43 +02:00 |
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dc3bd2a433
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wasm WIP
|
2023-01-27 23:16:57 +02:00 |
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a7ea7ee65b
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update readme
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2023-01-27 23:16:33 +02:00 |
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ac8fc8f7e1
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update readme
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2023-01-27 22:06:09 +02:00 |
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b40e6887e6
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rename test shader
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2023-01-27 22:06:02 +02:00 |
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15c861d9f9
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include sponza
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2023-01-27 21:51:04 +02:00 |
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f3a0c4cb7a
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rename to wgpu-renderer
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2023-01-27 21:48:46 +02:00 |
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