Commit graph

106 commits

Author SHA1 Message Date
7b752703ea Tweak fog light falloff & density 2025-01-11 18:54:03 +02:00
1c0b9aa63f Basic fog lighting, refactoring 2025-01-11 18:54:03 +02:00
5a8dec8d02 WIP: don't draw fog past scene depth 2025-01-11 18:54:03 +02:00
9acbec9a6a Add raymarched fog 2025-01-11 18:54:03 +02:00
ca9ed36c37 Add placeholder fog volume 2025-01-11 18:54:03 +02:00
4b03671a62 Refactor gltf mesh loading 2025-01-11 18:54:03 +02:00
cfd0c07ac6 Move material & mesh to separate files 2025-01-11 18:54:03 +02:00
90a2e2646a Default to fullscreen 2025-01-11 18:54:03 +02:00
9cac570eb6 Update readme 2025-01-11 18:54:03 +02:00
cf91d8e7fa Update readme 2025-01-11 18:54:03 +02:00
f7581d1905 Bump shadowmap size 1024 -> 2048 2025-01-11 18:54:03 +02:00
057240acc1 improve PCF 2025-01-11 18:54:03 +02:00
dab82367f0 refactoring 2025-01-11 18:54:03 +02:00
3729237e0e Add demo gif 2025-01-11 18:54:03 +02:00
ccaf9261cc Disable shadowmapping on WebGL 2025-01-11 18:54:02 +02:00
2616b2f5c9 Use textureSampleCompare instead of textureSampleCompareLevel 2025-01-11 18:54:02 +02:00
091bdcaa98 Fix wasm crashing on startup 2025-01-11 18:54:02 +02:00
7aa70cd564 100% size canvas, add loading text 2025-01-11 18:54:02 +02:00
60d0f64356 Fix needing extra device features for shadowmapping 2025-01-11 18:54:02 +02:00
139a568a6d Better light path + random colors 2025-01-11 18:54:02 +02:00
cd0a1cbd13 Fix flickering shadows 2025-01-11 18:54:02 +02:00
61e95cb550 Add soft shadows 2025-01-11 18:54:02 +02:00
6c9fd76c42 cleanup 2025-01-11 18:54:02 +02:00
5afa12a236 Fix shadowmap sampling outside of frustum 2025-01-11 18:54:02 +02:00
5e0001e2e1 Get light pos directly from matrices, debugging shadowmaps 2025-01-11 18:54:02 +02:00
2dc20ad12c Clippy fixes 2025-01-11 18:54:02 +02:00
ebef7fe1c5 Update packages 2025-01-11 18:54:02 +02:00
3cebdf3bfa update todo 2025-01-11 18:54:02 +02:00
43883e8c6c increase near plane 2025-01-11 18:54:02 +02:00
718c9fdeb8 Static lightmap size, fix aspect ratio 2025-01-11 18:54:02 +02:00
137d0e0c0a up ambient light 2025-01-11 18:54:02 +02:00
e682e3870e Simplify light matrices 2025-01-11 18:54:02 +02:00
e153ff5b6b Same near&far plane for cam and lights 2025-01-11 18:54:02 +02:00
b978091cd4 Different depth settings for shadows 2025-01-11 18:54:02 +02:00
86e1521128 Less -> LessEqual 2025-01-11 18:54:02 +02:00
9598128b6a Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers 2025-01-11 18:54:02 +02:00
fb1cbf6b9a Remove unused padding 2025-01-11 18:54:02 +02:00
7c6062dced fix light position offset 2025-01-11 18:54:02 +02:00
7830d735b8 Fix depth texture saving 2025-01-11 18:54:02 +02:00
010e4dedeb Pass light matrix as separate uniform, fix matrices 2025-01-11 18:54:02 +02:00
2676b841fe Update to wgpu 0.15.1 2025-01-11 18:54:02 +02:00
a68a8f3cfa LessEqual -> Less 2025-01-11 18:54:02 +02:00
ccfaff88bd Fix wrong model for light depth pass 2025-01-11 18:54:02 +02:00
ba41da6804 Non-fullscreen window in debug mode 2025-01-11 18:54:02 +02:00
5f7e77afbd Add debug groups to render loop 2025-01-11 18:54:02 +02:00
fb876c1c95 fix light view matrices 2025-01-11 18:54:02 +02:00
c5e32a830d WIP shadowmapping 2025-01-11 18:54:02 +02:00
43b4eaf5ab Update readme for wasm 2025-01-11 18:54:02 +02:00
fd591b3ee5 Update winit 2025-01-11 18:54:02 +02:00
ac67a3d4de WIP shadowmapping 2025-01-11 18:54:02 +02:00