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7b752703ea
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Tweak fog light falloff & density
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2025-01-11 18:54:03 +02:00 |
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1c0b9aa63f
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Basic fog lighting, refactoring
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2025-01-11 18:54:03 +02:00 |
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5a8dec8d02
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WIP: don't draw fog past scene depth
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2025-01-11 18:54:03 +02:00 |
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9acbec9a6a
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Add raymarched fog
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2025-01-11 18:54:03 +02:00 |
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ca9ed36c37
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Add placeholder fog volume
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2025-01-11 18:54:03 +02:00 |
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4b03671a62
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Refactor gltf mesh loading
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2025-01-11 18:54:03 +02:00 |
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cfd0c07ac6
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Move material & mesh to separate files
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2025-01-11 18:54:03 +02:00 |
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90a2e2646a
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Default to fullscreen
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2025-01-11 18:54:03 +02:00 |
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f7581d1905
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Bump shadowmap size 1024 -> 2048
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2025-01-11 18:54:03 +02:00 |
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dab82367f0
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refactoring
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2025-01-11 18:54:03 +02:00 |
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ccaf9261cc
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Disable shadowmapping on WebGL
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2025-01-11 18:54:02 +02:00 |
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091bdcaa98
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Fix wasm crashing on startup
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2025-01-11 18:54:02 +02:00 |
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60d0f64356
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Fix needing extra device features for shadowmapping
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2025-01-11 18:54:02 +02:00 |
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139a568a6d
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Better light path + random colors
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2025-01-11 18:54:02 +02:00 |
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5e0001e2e1
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Get light pos directly from matrices, debugging shadowmaps
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2025-01-11 18:54:02 +02:00 |
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2dc20ad12c
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Clippy fixes
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2025-01-11 18:54:02 +02:00 |
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ebef7fe1c5
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Update packages
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2025-01-11 18:54:02 +02:00 |
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43883e8c6c
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increase near plane
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2025-01-11 18:54:02 +02:00 |
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718c9fdeb8
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Static lightmap size, fix aspect ratio
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2025-01-11 18:54:02 +02:00 |
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e682e3870e
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Simplify light matrices
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2025-01-11 18:54:02 +02:00 |
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e153ff5b6b
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Same near&far plane for cam and lights
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2025-01-11 18:54:02 +02:00 |
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b978091cd4
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Different depth settings for shadows
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2025-01-11 18:54:02 +02:00 |
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86e1521128
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Less -> LessEqual
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2025-01-11 18:54:02 +02:00 |
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9598128b6a
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Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers
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2025-01-11 18:54:02 +02:00 |
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fb1cbf6b9a
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Remove unused padding
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2025-01-11 18:54:02 +02:00 |
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7c6062dced
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fix light position offset
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2025-01-11 18:54:02 +02:00 |
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7830d735b8
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Fix depth texture saving
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2025-01-11 18:54:02 +02:00 |
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010e4dedeb
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Pass light matrix as separate uniform, fix matrices
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2025-01-11 18:54:02 +02:00 |
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2676b841fe
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Update to wgpu 0.15.1
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2025-01-11 18:54:02 +02:00 |
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a68a8f3cfa
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LessEqual -> Less
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2025-01-11 18:54:02 +02:00 |
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ccfaff88bd
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Fix wrong model for light depth pass
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2025-01-11 18:54:02 +02:00 |
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ba41da6804
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Non-fullscreen window in debug mode
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2025-01-11 18:54:02 +02:00 |
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5f7e77afbd
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Add debug groups to render loop
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2025-01-11 18:54:02 +02:00 |
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fb876c1c95
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fix light view matrices
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2025-01-11 18:54:02 +02:00 |
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c5e32a830d
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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ac67a3d4de
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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2fdae1a23a
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state::render cleanup
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2025-01-11 18:54:02 +02:00 |
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450fc7a518
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Use cube for light debug mesh instead of entirety of Sponza...
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2025-01-11 18:54:02 +02:00 |
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2ddc863ca5
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WIP renderpass cleanup
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2025-01-11 18:54:02 +02:00 |
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8c51f91d00
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clippy suggestions
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2025-01-11 18:54:02 +02:00 |
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c1148ea8bc
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some cleanup
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2025-01-11 18:54:02 +02:00 |
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7152d9d274
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fix ambient light
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2025-01-11 18:54:02 +02:00 |
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cd6e8a28cc
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adjust state defaults
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2025-01-11 18:54:02 +02:00 |
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da94a2220c
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Fix cursor lock panic
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2025-01-11 18:54:02 +02:00 |
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1dc6565a26
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working wasm build
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2023-01-28 12:23:43 +02:00 |
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dc3bd2a433
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wasm WIP
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2023-01-27 23:16:57 +02:00 |
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b40e6887e6
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rename test shader
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2023-01-27 22:06:02 +02:00 |
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8947398ad0
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
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a99b018ec1
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glb sponza
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2023-01-27 21:15:28 +02:00 |
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bd5713febf
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remove unused instance code
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2023-01-27 02:40:40 +02:00 |
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