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a7ea7ee65b
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update readme
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2023-01-27 23:16:33 +02:00 |
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ac8fc8f7e1
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update readme
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2023-01-27 22:06:09 +02:00 |
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b40e6887e6
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rename test shader
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2023-01-27 22:06:02 +02:00 |
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15c861d9f9
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include sponza
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2023-01-27 21:51:04 +02:00 |
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f3a0c4cb7a
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rename to wgpu-renderer
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2023-01-27 21:48:46 +02:00 |
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8947398ad0
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
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a99b018ec1
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glb sponza
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2023-01-27 21:15:28 +02:00 |
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fe92f9abd7
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cargo update
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2023-01-27 21:15:19 +02:00 |
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bd5713febf
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remove unused instance code
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2023-01-27 02:40:40 +02:00 |
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f6b0754570
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clippy fixes
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2023-01-25 17:58:14 +02:00 |
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a4e56e8d58
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wgsl include preprocessor; refactor pbr
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2023-01-25 05:34:01 +02:00 |
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6040a4430a
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placeholder roughness-metalness factors
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2023-01-24 17:01:04 +02:00 |
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28837ede0e
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lower fov a bit, brighter light
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2023-01-24 17:00:51 +02:00 |
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b0a7135120
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fix fullscreen init
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2023-01-24 16:54:26 +02:00 |
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0746a09c45
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pbr
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2023-01-24 03:59:06 +02:00 |
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de50520b02
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fix tangent space lighting
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2023-01-24 02:21:20 +02:00 |
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a17a751fc4
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remove test models
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2023-01-24 02:20:58 +02:00 |
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4e557a961d
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fix wrong texture types
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2023-01-24 00:58:11 +02:00 |
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03b4053203
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updater.rs -> window.rs
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2023-01-24 00:58:01 +02:00 |
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320171e304
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update deps
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2023-01-23 17:15:02 +02:00 |
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1a7a6707d9
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gltf loading; world space lighting for now
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2023-01-23 00:24:05 +02:00 |
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db95acf998
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cargo update
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2023-01-22 17:43:12 +02:00 |
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e39ea0b80b
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sponza debugging and fixes
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2022-10-06 00:20:18 +03:00 |
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708c46adc7
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zfight fix
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2022-10-06 00:17:09 +03:00 |
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f59006035d
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Fix texture map types switched
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2022-10-05 23:17:16 +03:00 |
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19c5434d0f
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broken normal maps
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2022-10-04 01:30:50 +03:00 |
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89789d5f4a
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lighting, blinn-phong
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2022-10-03 22:31:01 +03:00 |
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b741202111
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camera speed, window settings
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2022-10-02 22:32:32 +03:00 |
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3838b5d7c6
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obj models
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2022-10-02 22:03:50 +03:00 |
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4ab10fe790
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instancing, camera movement
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2022-10-02 18:59:20 +03:00 |
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f88df1efd0
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init
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2022-10-01 23:58:09 +03:00 |
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