9cf713fba2
Photo mode ( #1 )
2024-10-05 20:26:50 +03:00
Joël Troch
e760b9f988
[HL25] Backport changes from October 2nd 2024
2024-10-04 18:46:55 +02:00
Joël Troch
af9952e3da
Add missing func_vehicle sound client side event
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Fixes https://github.com/ValveSoftware/halflife/issues/3746
2024-09-21 21:17:55 +02:00
Joël Troch
3d8b933478
[HL25] Backport changes to sentences
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While keeping Updated's changes to it.
2024-08-28 16:59:46 +02:00
Joël Troch
f2c917f1f8
[HL25] Backport (but disabled) Steam Rich Presence commands call
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The primary reason for disabling this is because these console commands
have no effect when running a mod (started through Steam at least, not
tested when launched directly from command-line).
Mods that are hosted on Steamworks might be able to make use of those
by doing the necessary back-end setup and compiling their client project
with the "STEAM_RICH_PRESENCE" pre-processor define.
2024-08-28 16:37:50 +02:00
Joël Troch
0dd796c295
[HL25] Backport input related changes
2024-08-28 16:37:50 +02:00
Joël Troch
ec569d4bf3
[HL25] Backport Gluon gun's flare sprite fix
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This commit reverts e4fc6cb27d
Something worth mentioning: the flare sprite seems to be broken in
multiplayer both with the mentioned reverted commit and HL25's fix.
2024-08-28 13:57:02 +02:00
Joël Troch
53e411ae9d
[HL25] Add and use macro for engine filtered client command
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Updated already fixed this by using the engine interface directly. This
commit is primarily to keep the "style consistency".
2024-08-28 10:58:27 +02:00
Joël Troch
a542e4a00a
[HL25] Backport crowbar full swing fix
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This commit also reverts fe8a54065c
to
prevent potential conflicts. Seems to be identical to vanilla behavior.
2024-08-28 10:27:39 +02:00
Joël Troch
f0426eae8f
[HL25] Backport CS's "ghost shots" fix
2024-08-28 10:13:54 +02:00
Joël Troch
ae20553127
[HL25] Backport flesh hit sound fix
2024-08-28 10:10:34 +02:00
Joël Troch
32b8903f58
[HL25] Backport "END3" text message disconnect feature
2024-08-28 10:03:59 +02:00
Joël Troch
87ad6dedd1
[HL25] Backport geiger counter changes
2024-08-28 10:00:33 +02:00
Joël Troch
952831ccd3
[HL25] Backport changes to view origin/angles
2024-08-28 09:59:00 +02:00
Joël Troch
e880a9da6f
[HL25] Backport index out of bounds fixes
2024-08-28 09:58:59 +02:00
Joël Troch
91ea9ed318
[HL25] Backport safer strings operations
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One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.
See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Joël Troch
246c1d575e
[HL25] Backport HUD changes
2024-08-28 09:58:57 +02:00
Justin
7aae740983
Fix weapon events not treating pushable objects as BSP models
2024-08-12 20:17:59 +02:00
Sam V
d2da2f17fd
Fix double decrement of buffer size variable in localization code
2024-02-21 23:41:36 +01:00
Sam V
a3aeea468f
Fix potential buffer overflows in text localization
2024-02-21 22:40:21 +01:00
Sam V
ab5735c1cf
Implement Valve game directory detection check to prevent incorrect use of mod dlls
2024-01-06 22:52:17 +01:00
Sam V
d0f31f3200
Revert "Have clients select weapons by ID, rather than by name"
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This reverts commit 20b66b95fa
.
2023-11-12 14:29:03 +01:00
Sam V
e3ee10f77d
Properly fix mouse movement in main menu affecting in-game angles
2023-08-31 20:09:25 +02:00
Sam V
e31795b6d5
Reset current history icon slot when resetting item history HUD
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Resolves #223
2023-08-29 15:57:46 +02:00
Justin
20b66b95fa
Have clients select weapons by ID, rather than by name
2023-08-19 12:43:35 -07:00
Sam V
0285a6ed49
Remove now unnecessary workaround to stop mouse movement on the pause menu from changing in-game angles when unpausing
2023-08-15 16:35:40 +02:00
Sam V
2d35ca74a1
Fix mouse cursor being invisible in VGUI1 menus when raw input is enabled
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Resolves SamVanheer/halflife-updated#211
2023-08-15 13:35:13 +02:00
Sam V
68bb362ffb
Fix out of bounds access in studiomodel renderer bone setup code
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ValveSoftware/halflife#3360
2023-08-12 19:02:14 +02:00
Sam V
d368aecb22
Fix Egon gun resetting animation when another weapon has just been deployed
2023-06-20 17:26:23 +02:00
Sam V
f616b8f3d5
Use more robust solution to fix egon fire animation when out of ammo
2023-06-09 20:03:59 +02:00
Sam V
582e618f39
Fix mouse movement during map load affecting initial view angles
2023-05-01 15:25:58 +02:00
Sam V
49300de35b
Fix user interface coordinates and sizes being incorrectly adjusted for resolution
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ValveSoftware/halflife#3344
2023-04-01 13:08:32 +02:00
Sam V
3d1379247c
Fix ammo pickup sound playing when picking up a weapon for the first time
2023-03-24 14:23:33 +01:00
Sam V
a370af08e6
Convert all source files to UTF without BOM
2022-12-17 13:32:43 +01:00
Anchur
2c84881c07
Update source file encoding to UTF-8
2022-12-16 22:52:07 +08:00
Sam V
44891ac815
Remove unnecessary semicolons
2022-11-18 14:37:19 +01:00
Sam V
2b39eaa04d
Fix weapon bits being incorrectly set and checked in HasAnyWeapons
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Resolves #178
2022-10-28 23:22:26 +02:00
Sam V
85467c5a32
Fix NPCs being able to speak scripted_sentences while dying
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#171
2022-09-22 19:24:08 +02:00
Sam V
3e0214ee12
Fix crash while parsing command menu with unsupported custom button
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ValveSoftware/halflife#1730
2022-09-19 16:14:29 +02:00
Sam V
b391935894
Fix Particle man removing more particles than expected
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Resolves #169
2022-09-18 19:30:39 +02:00
Sam V
b0e5d2d955
Always place decals when bullets hit BSP geometry
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Resolves #163
2022-09-16 11:34:02 +02:00
Sam V
ff464452bb
Revert "Fix MP5 not creating bullet decals half the time"
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This reverts commit f6a899d03f
.
2022-09-16 11:29:42 +02:00
Sam V
f6a899d03f
Fix MP5 not creating bullet decals half the time
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Resolves #163
2022-09-14 22:08:54 +02:00
Sam V
273aab1d34
Format all files according to current formatting rules
2022-08-04 12:30:11 +02:00
Sam V
c4a67d43ad
Fix autoswitch from tripmine to RPG causing wrong animation to play when weapon prediction is off
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Resolves #160
2022-08-02 11:44:14 +02:00
Sam V
c25a92c50d
Fix incorrect body values being passed into EV_WeaponAnimation
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Resolves #159
2022-08-02 11:34:01 +02:00
Sam V
979b45351e
Split AddToPlayer into query and action methods
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#157
2022-07-22 19:01:05 +02:00
Sam V
62525c6f27
Fix players not being given exhaustible weapons when they get the ammo for them
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Resolves #153
2022-07-20 13:09:57 +02:00
Sam V
d72f9aa3f2
Pass director stufftext commands to filtered client command function
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ValveSoftware/halflife#1497
2022-03-25 12:13:41 +01:00
Sam V
db182c66b6
Fix incorrect resetting of mouse input when raw input is active
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ValveSoftware/halflife#3255
2022-03-03 21:07:16 +01:00