Joël Troch
e760b9f988
[HL25] Backport changes from October 2nd 2024
2024-10-04 18:46:55 +02:00
Daniel Walder
2353ca4a4b
[HL25] New item flag NOAUTOSWITCHTO for RPG
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Prevents the RPG from being auto-switched to on auto weapon switch events
2024-08-29 10:01:02 +02:00
Joël Troch
203f7d86fa
[HL25] Backport several float specifiers
2024-08-28 18:20:20 +02:00
Joël Troch
3d8b933478
[HL25] Backport changes to sentences
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While keeping Updated's changes to it.
2024-08-28 16:59:46 +02:00
Joël Troch
95fdebe75c
[HL25] Backport monsters framerate depend turn speed fix
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Updated already did it but this is to make more consistent with HL25's SDK.
2024-08-28 16:37:50 +02:00
Joël Troch
4f0d502e4e
[HL25] Backport fixes to pushable
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Including the "sv_pushable_fixed_tick_fudge" CVAR functionality.
2024-08-28 16:37:49 +02:00
Joël Troch
b61c0beadf
[HL25] Backport changes to multiplayer spawn selection logic
2024-08-28 16:37:49 +02:00
Joël Troch
df5605d5a3
[HL25] Backport "make players non-solid upon death in multiplayer" code
2024-08-28 16:37:49 +02:00
Joël Troch
9d4ce15069
[HL25] Backport "reload current weapon before dropping it" code
2024-08-28 16:37:49 +02:00
Joël Troch
e0ba8cebc7
[HL25] Backport busters game mode
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Also backport a define being moved at the top in "multiplay_gamerules.cpp".
And two changes related to weapons in general in "weapons.cpp".
2024-08-28 16:37:49 +02:00
Joël Troch
33b2b3acd4
[HL25] Backport func_vehicle entity
2024-08-28 16:37:47 +02:00
Joël Troch
e9986c06f6
[HL25] Backport changes to the snark
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Minus the duplicated "AngleVectors" function.
2024-08-28 15:35:04 +02:00
Joël Troch
5831d2e2ed
[HL25] Backport unused trip beam touch function reference fix
2024-08-28 15:35:04 +02:00
Joël Troch
1c202f5812
[HL25] Backport satchel charge/radio controls
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Those who want the "legacy" behavior can comment the define in
"satchel.cpp" called "MODERN_SATCHEL_CONTROLS".
2024-08-28 15:35:04 +02:00
Joël Troch
fd9713612f
[HL25] Backport multiplayer live satchel charge limit
2024-08-28 15:35:04 +02:00
Joël Troch
ae352a633d
[HL25] Backport change to hand grenade arc throw
2024-08-28 15:35:04 +02:00
Joël Troch
37ed1d9b39
[HL25] Backport changes to the hornet gun
2024-08-28 15:35:01 +02:00
Joël Troch
ec569d4bf3
[HL25] Backport Gluon gun's flare sprite fix
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This commit reverts e4fc6cb27d
Something worth mentioning: the flare sprite seems to be broken in
multiplayer both with the mentioned reverted commit and HL25's fix.
2024-08-28 13:57:02 +02:00
Joël Troch
8c5d4abd96
[HL25] Backport changes to Gauss
2024-08-28 13:42:29 +02:00
Joël Troch
9b9d6c3b0b
[HL25] Backport changes to RPG
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One exception: ITEM_FLAG_NOAUTOSWITCHTO has not been set to flags due to
differences between Updated and HL25's weapon switch code.
2024-08-28 13:42:29 +02:00
Joël Troch
c567ed8a51
[HL25] Backport "sv_allow_autoaim" CVAR functionality
2024-08-28 10:56:34 +02:00
Joël Troch
d6635d2f71
[HL25] Backport MP5's default magazine capacity change
2024-08-28 10:30:41 +02:00
Joël Troch
ebaf86de92
[HL25] Backport Python multiplayer damage buff
2024-08-28 10:29:24 +02:00
Joël Troch
a542e4a00a
[HL25] Backport crowbar full swing fix
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This commit also reverts fe8a54065c
to
prevent potential conflicts. Seems to be identical to vanilla behavior.
2024-08-28 10:27:39 +02:00
Joël Troch
9ae57ad71e
[HL25] Backport tiny Glock's reload code change
2024-08-28 10:18:10 +02:00
Joël Troch
ae20553127
[HL25] Backport flesh hit sound fix
2024-08-28 10:10:34 +02:00
Joël Troch
ac6b6646cc
[HL25] Backport changes to multiplayer corpses
2024-08-28 09:59:00 +02:00
Joël Troch
c3b58b1bb4
[HL25] Backport "_sv_override_scientist_mdl" CVAR functionality
2024-08-28 09:59:00 +02:00
Joël Troch
c50041a728
[HL25] Execute "spserver.cfg" when singleplayer gamerules is created
2024-08-28 09:59:00 +02:00
Joël Troch
6ae5366a52
[HL25] Fix trigger_hurt healing dead players in multiplayer
2024-08-28 09:58:59 +02:00
Joël Troch
7b001c59ae
[HL25] Add field name null check when restoring
2024-08-28 09:58:59 +02:00
Joël Troch
2f11031b33
[HL25] Increase max. sentences count
2024-08-28 09:58:59 +02:00
Joël Troch
022b5eaccf
[HL25] Make Zombie idle/alert sound pitches consistent
2024-08-28 09:58:59 +02:00
Joël Troch
91ea9ed318
[HL25] Backport safer strings operations
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One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.
See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Justin
484911d90b
Fix crowbar applying breakable glass decals to unbreakable pushable objects
2024-08-12 20:31:24 +02:00
Joël Troch
b31de2b7ae
Reset frame to 0 when grenade bounces
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Fixes #238 , thanks @FreeSlave
2024-08-12 19:42:56 +02:00
Sam V
ab5735c1cf
Implement Valve game directory detection check to prevent incorrect use of mod dlls
2024-01-06 22:52:17 +01:00
Sam V
d0f31f3200
Revert "Have clients select weapons by ID, rather than by name"
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This reverts commit 20b66b95fa
.
2023-11-12 14:29:03 +01:00
Sam V
9784339cbb
Fix RPG laser turning on when reloading immediately after equipping the weapon
2023-11-08 16:48:44 +01:00
Sam V
7fbccedbd9
Fix drown damage not restoring health
2023-11-05 23:14:04 +01:00
Sam V
19d94e479a
Add sv_load_all_maps & sv_stop_loading_all_maps to help automate node graph generation
2023-10-29 14:31:56 +01:00
Sam V
e306d7af9c
Fix talk monsters resetting other talk monsters' dying schedule if they are both killed at the same time
2023-10-24 19:38:48 +02:00
Sam V
3c7d4ed35f
Fix crash when +USEing NPCs that have just exited a scripted sequence
2023-10-14 14:56:02 +02:00
Sam V
ff37029f14
Fix human grunts continuing to fire for a few seconds after killing the last enemy in an area
2023-10-09 15:13:05 +02:00
Sam V
3718cf2659
Fix player gaining health when drowning with god mode enabled and recovering health after surfacing
2023-10-09 15:08:30 +02:00
Sam V
d5d96d3883
Fix save game system not saving arrays of EHANDLEs if the first half of the array contains null handles
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Resolves SamVanheer/halflife-updated#224
2023-10-04 13:02:13 +02:00
Sam V
473e9eaef0
Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time
2023-08-31 12:31:40 +02:00
Sam V
73a71eeffc
Fix Gauss gun dealing full damage when saving and loading right after starting a charged shot
2023-08-31 12:21:58 +02:00
Sam Vanheer
bebb2b40f8
Merge pull request #217 from Toodles2You/weaponselect
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Have clients select weapons by ID, rather than by name
2023-08-19 21:49:11 +02:00
Justin
20b66b95fa
Have clients select weapons by ID, rather than by name
2023-08-19 12:43:35 -07:00