Commit graph

381 commits

Author SHA1 Message Date
Joël Troch
e760b9f988 [HL25] Backport changes from October 2nd 2024 2024-10-04 18:46:55 +02:00
Daniel Walder
2353ca4a4b [HL25] New item flag NOAUTOSWITCHTO for RPG
Prevents the RPG from being auto-switched to on auto weapon switch events
2024-08-29 10:01:02 +02:00
Joël Troch
203f7d86fa [HL25] Backport several float specifiers 2024-08-28 18:20:20 +02:00
Joël Troch
3d8b933478 [HL25] Backport changes to sentences
While keeping Updated's changes to it.
2024-08-28 16:59:46 +02:00
Joël Troch
95fdebe75c [HL25] Backport monsters framerate depend turn speed fix
Updated already did it but this is to make more consistent with HL25's SDK.
2024-08-28 16:37:50 +02:00
Joël Troch
4f0d502e4e [HL25] Backport fixes to pushable
Including the "sv_pushable_fixed_tick_fudge" CVAR functionality.
2024-08-28 16:37:49 +02:00
Joël Troch
b61c0beadf [HL25] Backport changes to multiplayer spawn selection logic 2024-08-28 16:37:49 +02:00
Joël Troch
df5605d5a3 [HL25] Backport "make players non-solid upon death in multiplayer" code 2024-08-28 16:37:49 +02:00
Joël Troch
9d4ce15069 [HL25] Backport "reload current weapon before dropping it" code 2024-08-28 16:37:49 +02:00
Joël Troch
e0ba8cebc7 [HL25] Backport busters game mode
Also backport a define being moved at the top in "multiplay_gamerules.cpp".
And two changes related to weapons in general in "weapons.cpp".
2024-08-28 16:37:49 +02:00
Joël Troch
33b2b3acd4 [HL25] Backport func_vehicle entity 2024-08-28 16:37:47 +02:00
Joël Troch
e9986c06f6 [HL25] Backport changes to the snark
Minus the duplicated "AngleVectors" function.
2024-08-28 15:35:04 +02:00
Joël Troch
5831d2e2ed [HL25] Backport unused trip beam touch function reference fix 2024-08-28 15:35:04 +02:00
Joël Troch
1c202f5812 [HL25] Backport satchel charge/radio controls
Those who want the "legacy" behavior can comment the define in
"satchel.cpp" called "MODERN_SATCHEL_CONTROLS".
2024-08-28 15:35:04 +02:00
Joël Troch
fd9713612f [HL25] Backport multiplayer live satchel charge limit 2024-08-28 15:35:04 +02:00
Joël Troch
ae352a633d [HL25] Backport change to hand grenade arc throw 2024-08-28 15:35:04 +02:00
Joël Troch
37ed1d9b39 [HL25] Backport changes to the hornet gun 2024-08-28 15:35:01 +02:00
Joël Troch
ec569d4bf3 [HL25] Backport Gluon gun's flare sprite fix
This commit reverts e4fc6cb27d

Something worth mentioning: the flare sprite seems to be broken in
multiplayer both with the mentioned reverted commit and HL25's fix.
2024-08-28 13:57:02 +02:00
Joël Troch
8c5d4abd96 [HL25] Backport changes to Gauss 2024-08-28 13:42:29 +02:00
Joël Troch
9b9d6c3b0b [HL25] Backport changes to RPG
One exception: ITEM_FLAG_NOAUTOSWITCHTO has not been set to flags due to
differences between Updated and HL25's weapon switch code.
2024-08-28 13:42:29 +02:00
Joël Troch
c567ed8a51 [HL25] Backport "sv_allow_autoaim" CVAR functionality 2024-08-28 10:56:34 +02:00
Joël Troch
d6635d2f71 [HL25] Backport MP5's default magazine capacity change 2024-08-28 10:30:41 +02:00
Joël Troch
ebaf86de92 [HL25] Backport Python multiplayer damage buff 2024-08-28 10:29:24 +02:00
Joël Troch
a542e4a00a [HL25] Backport crowbar full swing fix
This commit also reverts fe8a54065c to
prevent potential conflicts. Seems to be identical to vanilla behavior.
2024-08-28 10:27:39 +02:00
Joël Troch
9ae57ad71e [HL25] Backport tiny Glock's reload code change 2024-08-28 10:18:10 +02:00
Joël Troch
ae20553127 [HL25] Backport flesh hit sound fix 2024-08-28 10:10:34 +02:00
Joël Troch
ac6b6646cc [HL25] Backport changes to multiplayer corpses 2024-08-28 09:59:00 +02:00
Joël Troch
c3b58b1bb4 [HL25] Backport "_sv_override_scientist_mdl" CVAR functionality 2024-08-28 09:59:00 +02:00
Joël Troch
c50041a728 [HL25] Execute "spserver.cfg" when singleplayer gamerules is created 2024-08-28 09:59:00 +02:00
Joël Troch
6ae5366a52 [HL25] Fix trigger_hurt healing dead players in multiplayer 2024-08-28 09:58:59 +02:00
Joël Troch
7b001c59ae [HL25] Add field name null check when restoring 2024-08-28 09:58:59 +02:00
Joël Troch
2f11031b33 [HL25] Increase max. sentences count 2024-08-28 09:58:59 +02:00
Joël Troch
022b5eaccf [HL25] Make Zombie idle/alert sound pitches consistent 2024-08-28 09:58:59 +02:00
Joël Troch
91ea9ed318 [HL25] Backport safer strings operations
One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.

See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Justin
484911d90b Fix crowbar applying breakable glass decals to unbreakable pushable objects 2024-08-12 20:31:24 +02:00
Joël Troch
b31de2b7ae Reset frame to 0 when grenade bounces
Fixes #238, thanks @FreeSlave
2024-08-12 19:42:56 +02:00
Sam V
ab5735c1cf Implement Valve game directory detection check to prevent incorrect use of mod dlls 2024-01-06 22:52:17 +01:00
Sam V
d0f31f3200 Revert "Have clients select weapons by ID, rather than by name"
This reverts commit 20b66b95fa.
2023-11-12 14:29:03 +01:00
Sam V
9784339cbb Fix RPG laser turning on when reloading immediately after equipping the weapon 2023-11-08 16:48:44 +01:00
Sam V
7fbccedbd9 Fix drown damage not restoring health 2023-11-05 23:14:04 +01:00
Sam V
19d94e479a Add sv_load_all_maps & sv_stop_loading_all_maps to help automate node graph generation 2023-10-29 14:31:56 +01:00
Sam V
e306d7af9c Fix talk monsters resetting other talk monsters' dying schedule if they are both killed at the same time 2023-10-24 19:38:48 +02:00
Sam V
3c7d4ed35f Fix crash when +USEing NPCs that have just exited a scripted sequence 2023-10-14 14:56:02 +02:00
Sam V
ff37029f14 Fix human grunts continuing to fire for a few seconds after killing the last enemy in an area 2023-10-09 15:13:05 +02:00
Sam V
3718cf2659 Fix player gaining health when drowning with god mode enabled and recovering health after surfacing 2023-10-09 15:08:30 +02:00
Sam V
d5d96d3883 Fix save game system not saving arrays of EHANDLEs if the first half of the array contains null handles
Resolves SamVanheer/halflife-updated#224
2023-10-04 13:02:13 +02:00
Sam V
473e9eaef0 Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time 2023-08-31 12:31:40 +02:00
Sam V
73a71eeffc Fix Gauss gun dealing full damage when saving and loading right after starting a charged shot 2023-08-31 12:21:58 +02:00
Sam Vanheer
bebb2b40f8
Merge pull request #217 from Toodles2You/weaponselect
Have clients select weapons by ID, rather than by name
2023-08-19 21:49:11 +02:00
Justin
20b66b95fa Have clients select weapons by ID, rather than by name 2023-08-19 12:43:35 -07:00