42 lines
1.8 KiB
C
42 lines
1.8 KiB
C
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#define ACTIVITY_NOT_AVAILABLE -1
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#include "monsterevent.h"
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extern bool IsSoundEvent(int eventNumber);
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int LookupActivity(void* pmodel, entvars_t* pev, int activity);
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int LookupActivityHeaviest(void* pmodel, entvars_t* pev, int activity);
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int LookupSequence(void* pmodel, const char* label);
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void GetSequenceInfo(void* pmodel, entvars_t* pev, float* pflFrameRate, float* pflGroundSpeed);
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int GetSequenceFlags(void* pmodel, entvars_t* pev);
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int LookupAnimationEvents(void* pmodel, entvars_t* pev, float flStart, float flEnd);
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float SetController(void* pmodel, entvars_t* pev, int iController, float flValue);
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float SetBlending(void* pmodel, entvars_t* pev, int iBlender, float flValue);
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void GetEyePosition(void* pmodel, float* vecEyePosition);
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void SequencePrecache(void* pmodel, const char* pSequenceName);
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int FindTransition(void* pmodel, int iEndingAnim, int iGoalAnim, int* piDir);
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void SetBodygroup(void* pmodel, entvars_t* pev, int iGroup, int iValue);
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int GetBodygroup(void* pmodel, entvars_t* pev, int iGroup);
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int GetAnimationEvent(void* pmodel, entvars_t* pev, MonsterEvent_t* pMonsterEvent, float flStart, float flEnd, int index);
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bool ExtractBbox(void* pmodel, int sequence, float* mins, float* maxs);
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// From /engine/studio.h
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#define STUDIO_LOOPING 0x0001
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