242 lines
6.3 KiB
C++
242 lines
6.3 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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//=========================================================
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// GMan - misunderstood servant of the people
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "weapons.h"
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#include "soundent.h"
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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class CGMan : public CBaseMonster
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{
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public:
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void Spawn() override;
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void Precache() override;
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void SetYawSpeed() override;
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int Classify() override;
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void HandleAnimEvent(MonsterEvent_t* pEvent) override;
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int ISoundMask() override;
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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void StartTask(Task_t* pTask) override;
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void RunTask(Task_t* pTask) override;
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bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
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void TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType) override;
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void PlayScriptedSentence(const char* pszSentence, float duration, float volume, float attenuation, bool bConcurrent, CBaseEntity* pListener) override;
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EHANDLE m_hPlayer;
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EHANDLE m_hTalkTarget;
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float m_flTalkTime;
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};
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LINK_ENTITY_TO_CLASS(monster_gman, CGMan);
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TYPEDESCRIPTION CGMan::m_SaveData[] =
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{
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DEFINE_FIELD(CGMan, m_hTalkTarget, FIELD_EHANDLE),
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DEFINE_FIELD(CGMan, m_flTalkTime, FIELD_TIME),
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};
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IMPLEMENT_SAVERESTORE(CGMan, CBaseMonster);
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//=========================================================
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// Classify - indicates this monster's place in the
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// relationship table.
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//=========================================================
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int CGMan::Classify()
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{
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return CLASS_NONE;
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}
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//=========================================================
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// SetYawSpeed - allows each sequence to have a different
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// turn rate associated with it.
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//=========================================================
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void CGMan::SetYawSpeed()
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{
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int ys;
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switch (m_Activity)
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{
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case ACT_IDLE:
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default:
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ys = 90;
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}
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pev->yaw_speed = ys;
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}
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//=========================================================
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// HandleAnimEvent - catches the monster-specific messages
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// that occur when tagged animation frames are played.
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//=========================================================
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void CGMan::HandleAnimEvent(MonsterEvent_t* pEvent)
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{
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switch (pEvent->event)
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{
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case 0:
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default:
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CBaseMonster::HandleAnimEvent(pEvent);
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break;
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}
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}
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//=========================================================
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// ISoundMask - generic monster can't hear.
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//=========================================================
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int CGMan::ISoundMask()
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{
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return bits_SOUND_NONE;
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}
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//=========================================================
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// Spawn
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//=========================================================
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void CGMan::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/gman.mdl");
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX);
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = DONT_BLEED;
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pev->health = 100;
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m_flFieldOfView = 0.5; // indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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MonsterInit();
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}
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//=========================================================
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// Precache - precaches all resources this monster needs
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//=========================================================
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void CGMan::Precache()
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{
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PRECACHE_MODEL("models/gman.mdl");
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}
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//=========================================================
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// AI Schedules Specific to this monster
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//=========================================================
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void CGMan::StartTask(Task_t* pTask)
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{
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switch (pTask->iTask)
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{
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case TASK_WAIT:
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if (m_hPlayer == NULL)
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{
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m_hPlayer = UTIL_FindEntityByClassname(NULL, "player");
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}
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break;
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}
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CBaseMonster::StartTask(pTask);
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}
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void CGMan::RunTask(Task_t* pTask)
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{
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switch (pTask->iTask)
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{
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case TASK_WAIT:
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// look at who I'm talking to
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if (m_flTalkTime > gpGlobals->time && m_hTalkTarget != NULL)
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{
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float yaw = VecToYaw(m_hTalkTarget->pev->origin - pev->origin) - pev->angles.y;
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if (yaw > 180)
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yaw -= 360;
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if (yaw < -180)
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yaw += 360;
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// turn towards vector
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SetBoneController(0, yaw);
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}
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// look at player, but only if playing a "safe" idle animation
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else if (m_hPlayer != NULL && pev->sequence == 0)
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{
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float yaw = VecToYaw(m_hPlayer->pev->origin - pev->origin) - pev->angles.y;
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if (yaw > 180)
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yaw -= 360;
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if (yaw < -180)
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yaw += 360;
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// turn towards vector
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SetBoneController(0, yaw);
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}
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else
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{
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SetBoneController(0, 0);
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}
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CBaseMonster::RunTask(pTask);
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break;
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default:
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SetBoneController(0, 0);
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CBaseMonster::RunTask(pTask);
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break;
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}
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}
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//=========================================================
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// Override all damage
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//=========================================================
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bool CGMan::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
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{
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pev->health = pev->max_health / 2; // always trigger the 50% damage aitrigger
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if (flDamage > 0)
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{
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SetConditions(bits_COND_LIGHT_DAMAGE);
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}
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if (flDamage >= 20)
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{
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SetConditions(bits_COND_HEAVY_DAMAGE);
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}
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return true;
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}
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void CGMan::TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType)
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{
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UTIL_Ricochet(ptr->vecEndPos, 1.0);
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AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType);
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}
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void CGMan::PlayScriptedSentence(const char* pszSentence, float duration, float volume, float attenuation, bool bConcurrent, CBaseEntity* pListener)
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{
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CBaseMonster::PlayScriptedSentence(pszSentence, duration, volume, attenuation, bConcurrent, pListener);
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m_flTalkTime = gpGlobals->time + duration;
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m_hTalkTarget = pListener;
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}
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