halflife-photomode/dlls/tripmine.cpp

528 lines
13 KiB
C++

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "player.h"
#include "effects.h"
#include "gamerules.h"
#define TRIPMINE_PRIMARY_VOLUME 450
#ifndef CLIENT_DLL
class CTripmineGrenade : public CGrenade
{
void Spawn() override;
void Precache() override;
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
void EXPORT WarningThink();
void EXPORT PowerupThink();
void EXPORT BeamBreakThink();
void EXPORT DelayDeathThink();
void Killed(entvars_t* pevAttacker, int iGib) override;
void MakeBeam();
void KillBeam();
float m_flPowerUp;
Vector m_vecDir;
Vector m_vecEnd;
float m_flBeamLength;
EHANDLE m_hOwner;
CBeam* m_pBeam;
Vector m_posOwner;
Vector m_angleOwner;
edict_t* m_pRealOwner; // tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here.
};
LINK_ENTITY_TO_CLASS(monster_tripmine, CTripmineGrenade);
TYPEDESCRIPTION CTripmineGrenade::m_SaveData[] =
{
DEFINE_FIELD(CTripmineGrenade, m_flPowerUp, FIELD_TIME),
DEFINE_FIELD(CTripmineGrenade, m_vecDir, FIELD_VECTOR),
DEFINE_FIELD(CTripmineGrenade, m_vecEnd, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CTripmineGrenade, m_flBeamLength, FIELD_FLOAT),
DEFINE_FIELD(CTripmineGrenade, m_hOwner, FIELD_EHANDLE),
//Don't save, recreate.
//DEFINE_FIELD(CTripmineGrenade, m_pBeam, FIELD_CLASSPTR),
DEFINE_FIELD(CTripmineGrenade, m_posOwner, FIELD_POSITION_VECTOR),
DEFINE_FIELD(CTripmineGrenade, m_angleOwner, FIELD_VECTOR),
DEFINE_FIELD(CTripmineGrenade, m_pRealOwner, FIELD_EDICT),
};
IMPLEMENT_SAVERESTORE(CTripmineGrenade, CGrenade);
void CTripmineGrenade::Spawn()
{
Precache();
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_NOT;
SET_MODEL(ENT(pev), "models/v_tripmine.mdl");
pev->frame = 0;
pev->body = 3;
pev->sequence = TRIPMINE_WORLD;
ResetSequenceInfo();
pev->framerate = 0;
UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8));
UTIL_SetOrigin(pev, pev->origin);
//TODO: define constant
if ((pev->spawnflags & 1) != 0)
{
// power up quickly
m_flPowerUp = gpGlobals->time + 1.0;
}
else
{
// power up in 2.5 seconds
m_flPowerUp = gpGlobals->time + 2.5;
}
SetThink(&CTripmineGrenade::PowerupThink);
pev->nextthink = gpGlobals->time + 0.2;
pev->takedamage = DAMAGE_YES;
pev->dmg = gSkillData.plrDmgTripmine;
pev->health = 1; // don't let die normally
if (pev->owner != NULL)
{
// play deploy sound
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM);
EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM); // chargeup
m_pRealOwner = pev->owner; // see CTripmineGrenade for why.
}
UTIL_MakeAimVectors(pev->angles);
m_vecDir = gpGlobals->v_forward;
m_vecEnd = pev->origin + m_vecDir * 2048;
}
void CTripmineGrenade::Precache()
{
PRECACHE_MODEL("models/v_tripmine.mdl");
PRECACHE_SOUND("weapons/mine_deploy.wav");
PRECACHE_SOUND("weapons/mine_activate.wav");
PRECACHE_SOUND("weapons/mine_charge.wav");
}
void CTripmineGrenade::WarningThink()
{
// play warning sound
// EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM );
// set to power up
SetThink(&CTripmineGrenade::PowerupThink);
pev->nextthink = gpGlobals->time + 1.0;
}
void CTripmineGrenade::PowerupThink()
{
TraceResult tr;
if (m_hOwner == NULL)
{
// find an owner
edict_t* oldowner = pev->owner;
pev->owner = NULL;
UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT(pev), &tr);
if (0 != tr.fStartSolid || (oldowner && tr.pHit == oldowner))
{
pev->owner = oldowner;
m_flPowerUp += 0.1;
pev->nextthink = gpGlobals->time + 0.1;
return;
}
if (tr.flFraction < 1.0)
{
pev->owner = tr.pHit;
m_hOwner = CBaseEntity::Instance(pev->owner);
m_posOwner = m_hOwner->pev->origin;
m_angleOwner = m_hOwner->pev->angles;
}
else
{
STOP_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav");
STOP_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav");
SetThink(&CTripmineGrenade::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.1;
ALERT(at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z);
KillBeam();
return;
}
}
else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles)
{
// disable
STOP_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav");
STOP_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav");
CBaseEntity* pMine = Create("weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles);
pMine->pev->spawnflags |= SF_NORESPAWN;
SetThink(&CTripmineGrenade::SUB_Remove);
KillBeam();
pev->nextthink = gpGlobals->time + 0.1;
return;
}
// ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z );
if (gpGlobals->time > m_flPowerUp)
{
// make solid
pev->solid = SOLID_BBOX;
UTIL_SetOrigin(pev, pev->origin);
MakeBeam();
// play enabled sound
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mine_activate.wav", 0.5, ATTN_NORM, 1.0, 75);
}
pev->nextthink = gpGlobals->time + 0.1;
}
void CTripmineGrenade::KillBeam()
{
if (m_pBeam)
{
UTIL_Remove(m_pBeam);
m_pBeam = NULL;
}
}
void CTripmineGrenade::MakeBeam()
{
TraceResult tr;
// ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags );
UTIL_TraceLine(pev->origin, m_vecEnd, dont_ignore_monsters, ENT(pev), &tr);
m_flBeamLength = tr.flFraction;
// set to follow laser spot
SetThink(&CTripmineGrenade::BeamBreakThink);
pev->nextthink = gpGlobals->time + 0.1;
Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength;
m_pBeam = CBeam::BeamCreate(g_pModelNameLaser, 10);
//Mark as temporary so the beam will be recreated on save game load and level transitions.
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY;
//PointEntInit causes clients to use the position of whatever the previous entity to use this edict had until the server updates them.
//m_pBeam->PointEntInit(vecTmpEnd, entindex());
m_pBeam->PointsInit(pev->origin, vecTmpEnd);
m_pBeam->SetColor(0, 214, 198);
m_pBeam->SetScrollRate(255);
m_pBeam->SetBrightness(64);
}
void CTripmineGrenade::BeamBreakThink()
{
bool bBlowup = false;
TraceResult tr;
// HACKHACK Set simple box using this really nice global!
gpGlobals->trace_flags = FTRACE_SIMPLEBOX;
UTIL_TraceLine(pev->origin, m_vecEnd, dont_ignore_monsters, ENT(pev), &tr);
// ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength );
// respawn detect.
if (!m_pBeam)
{
// Use the same trace parameters as the original trace above so the right entity is hit.
TraceResult tr2;
// Clear out old owner so it can be hit by traces.
pev->owner = nullptr;
UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT(pev), &tr2);
MakeBeam();
if (tr2.pHit)
{
// reset owner too
pev->owner = tr2.pHit;
m_hOwner = CBaseEntity::Instance(tr2.pHit);
}
}
if (fabs(m_flBeamLength - tr.flFraction) > 0.001)
{
bBlowup = true;
}
else
{
if (m_hOwner == NULL)
bBlowup = true;
else if (m_posOwner != m_hOwner->pev->origin)
bBlowup = true;
else if (m_angleOwner != m_hOwner->pev->angles)
bBlowup = true;
}
if (bBlowup)
{
// a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill
// so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant
// that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the
// CGrenade code knows who the explosive really belongs to.
pev->owner = m_pRealOwner;
pev->health = 0;
Killed(VARS(pev->owner), GIB_NORMAL);
return;
}
pev->nextthink = gpGlobals->time + 0.1;
}
bool CTripmineGrenade::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
{
if (gpGlobals->time < m_flPowerUp && flDamage < pev->health)
{
// disable
// Create( "weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles );
SetThink(&CTripmineGrenade::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.1;
KillBeam();
return false;
}
return CGrenade::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
void CTripmineGrenade::Killed(entvars_t* pevAttacker, int iGib)
{
pev->takedamage = DAMAGE_NO;
if (pevAttacker && (pevAttacker->flags & FL_CLIENT) != 0)
{
// some client has destroyed this mine, he'll get credit for any kills
pev->owner = ENT(pevAttacker);
}
SetThink(&CTripmineGrenade::DelayDeathThink);
pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.3);
EMIT_SOUND(ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM); // shut off chargeup
}
void CTripmineGrenade::DelayDeathThink()
{
KillBeam();
TraceResult tr;
UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), &tr);
Explode(&tr, DMG_BLAST);
}
#endif
LINK_ENTITY_TO_CLASS(weapon_tripmine, CTripmine);
void CTripmine::Spawn()
{
Precache();
m_iId = WEAPON_TRIPMINE;
SET_MODEL(ENT(pev), "models/v_tripmine.mdl");
pev->frame = 0;
pev->body = 3;
pev->sequence = TRIPMINE_GROUND;
// ResetSequenceInfo( );
pev->framerate = 0;
FallInit(); // get ready to fall down
m_iDefaultAmmo = TRIPMINE_DEFAULT_GIVE;
//HACK: force the body to the first person view by default so it doesn't show up as a huge tripmine for a second.
#ifdef CLIENT_DLL
pev->body = 0;
#endif
#ifdef CLIENT_DLL
if (!bIsMultiplayer())
#else
if (!g_pGameRules->IsDeathmatch())
#endif
{
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 28));
}
}
void CTripmine::Precache()
{
PRECACHE_MODEL("models/v_tripmine.mdl");
PRECACHE_MODEL("models/p_tripmine.mdl");
UTIL_PrecacheOther("monster_tripmine");
m_usTripFire = PRECACHE_EVENT(1, "events/tripfire.sc");
}
bool CTripmine::GetItemInfo(ItemInfo* p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "Trip Mine";
p->iMaxAmmo1 = TRIPMINE_MAX_CARRY;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 4;
p->iPosition = 2;
p->iId = m_iId = WEAPON_TRIPMINE;
p->iWeight = TRIPMINE_WEIGHT;
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
return true;
}
bool CTripmine::Deploy()
{
pev->body = 0;
return DefaultDeploy("models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip");
}
void CTripmine::Holster()
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
if (0 == m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType])
{
// out of mines
m_pPlayer->ClearWeaponBit(m_iId);
SetThink(&CTripmine::DestroyItem);
pev->nextthink = gpGlobals->time + 0.1;
}
SendWeaponAnim(TRIPMINE_HOLSTER);
EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM);
}
void CTripmine::PrimaryAttack()
{
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
return;
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
Vector vecSrc = m_pPlayer->GetGunPosition();
Vector vecAiming = gpGlobals->v_forward;
TraceResult tr;
UTIL_TraceLine(vecSrc, vecSrc + vecAiming * 128, dont_ignore_monsters, ENT(m_pPlayer->pev), &tr);
int flags;
#ifdef CLIENT_WEAPONS
flags = FEV_NOTHOST;
#else
flags = 0;
#endif
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usTripFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0);
if (tr.flFraction < 1.0)
{
CBaseEntity* pEntity = CBaseEntity::Instance(tr.pHit);
if (pEntity && (pEntity->pev->flags & FL_CONVEYOR) == 0)
{
Vector angles = UTIL_VecToAngles(tr.vecPlaneNormal);
CBaseEntity* pEnt = CBaseEntity::Create("monster_tripmine", tr.vecEndPos + tr.vecPlaneNormal * 8, angles, m_pPlayer->edict());
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
// player "shoot" animation
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
{
// no more mines!
RetireWeapon();
return;
}
}
else
{
// ALERT( at_console, "no deploy\n" );
}
}
else
{
}
m_flNextPrimaryAttack = GetNextAttackDelay(0.3);
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
}
void CTripmine::WeaponIdle()
{
//If we're here then we're in a player's inventory, and need to use this body
pev->body = 0;
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
return;
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0)
{
SendWeaponAnim(TRIPMINE_DRAW);
}
else
{
RetireWeapon();
return;
}
int iAnim;
float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
if (flRand <= 0.25)
{
iAnim = TRIPMINE_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0 / 30.0;
}
else if (flRand <= 0.75)
{
iAnim = TRIPMINE_IDLE2;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0 / 30.0;
}
else
{
iAnim = TRIPMINE_FIDGET;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 100.0 / 30.0;
}
SendWeaponAnim(iAnim);
}