halflife-photomode/dlls
2024-01-06 22:52:17 +01:00
..
activity.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
activitymap.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
aflock.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
agrunt.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
airtank.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animating.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animation.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animation.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
apache.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
barnacle.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
barney.cpp Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
basemonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bigmomma.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bloater.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bmodels.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bullsquid.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
buttons.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
cbase.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
cbase.h Rename CWorld::Instance to CWorld::World to avoid conflicting with CBaseEntity::Instance function name 2023-02-02 13:17:24 +01:00
cdll_dll.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
client.cpp Revert "Have clients select weapons by ID, rather than by name" 2023-11-12 14:29:03 +01:00
client.h Add sv_load_all_maps & sv_stop_loading_all_maps to help automate node graph generation 2023-10-29 14:31:56 +01:00
combat.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
controller.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
crossbow.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
crowbar.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
decals.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
defaultai.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
defaultai.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
doors.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
doors.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
effects.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
effects.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
egon.cpp Use more robust solution to fix egon fire animation when out of ammo 2023-06-09 20:03:59 +02:00
enginecallback.h Add WRITE_FLOAT function corresponding to the client's READ_FLOAT function 2023-02-04 13:29:14 +01:00
explode.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
explode.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
extdll.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
flyingmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
flyingmonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
func_break.cpp Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time 2023-08-31 12:31:40 +02:00
func_break.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
func_tank.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
game.cpp Implement Valve game directory detection check to prevent incorrect use of mod dlls 2024-01-06 22:52:17 +01:00
game.h Add cvar sv_allowbunnyhopping to control whether the bunny hopping limiter is enabled 2023-08-14 13:03:37 +02:00
gamerules.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
gamerules.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
gargantua.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
gauss.cpp Fix Gauss gun sometimes settting player uranium ammo to -1 2023-03-31 18:53:33 +02:00
genericmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
ggrenade.cpp Properly set up hand grenade sequence 2023-07-31 18:02:18 -07:00
glock.cpp Fix pistol not playing empty sound when using secondary attack 2023-03-31 20:42:52 +02:00
gman.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_ai.cpp Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
h_battery.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_cine.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_cycler.cpp Fix cycler_wreckage storing time value in int instead of float 2023-04-02 14:35:18 +02:00
h_export.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
handgrenade.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hassassin.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
headcrab.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
healthkit.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hgrunt.cpp Fix human grunts continuing to fire for a few seconds after killing the last enemy in an area 2023-10-09 15:13:05 +02:00
hl.def initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
hornet.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hornet.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hornetgun.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
houndeye.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
ichthyosaur.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
islave.cpp Fix alien slave beams staying forever if they exist during a level change 2023-04-02 14:21:29 +02:00
items.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
items.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
leech.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
lights.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
maprules.cpp Fix game_player_equip crashing when given a null activator 2023-02-02 17:13:05 +01:00
maprules.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monsterevent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monstermaker.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monsters.cpp Add missing monster state name to ReportAIState 2023-04-24 22:28:43 +02:00
monsters.h Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
monsterstate.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
mortar.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
mp5.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
multiplay_gamerules.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
nihilanth.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
nodes.cpp Fix node graph code incorrectly flagging node graphs as out of date if an outdated graph exists in a search path other than the mod directory 2023-06-25 13:52:56 +02:00
nodes.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
observer.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
osprey.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
pathcorner.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plane.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plane.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plats.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
player.cpp Revert "Have clients select weapons by ID, rather than by name" 2023-11-12 14:29:03 +01:00
player.h Revert "Have clients select weapons by ID, rather than by name" 2023-11-12 14:29:03 +01:00
playermonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
python.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
rat.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
roach.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
rpg.cpp Fix RPG laser turning on when reloading immediately after equipping the weapon 2023-11-08 16:48:44 +01:00
satchel.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
saverestore.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
schedule.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
schedule.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
scientist.cpp Fix scientists crashing when speaking fear dialogue when enemy has been removed 2023-06-18 20:40:10 +02:00
scripted.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
scripted.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
scriptevent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
shotgun.cpp Fix shotgun starting idle animations too quickly after exhausting all ammo using primary attack 2023-04-12 14:09:11 +02:00
singleplay_gamerules.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
skill.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
skill.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
sound.cpp Remove redundant material type constants 2023-03-06 13:30:25 +01:00
soundent.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
soundent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
spectator.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
spectator.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squad.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squadmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squadmonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squeakgrenade.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
stats.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
subs.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
talkmonster.cpp Fix talk monsters resetting other talk monsters' dying schedule if they are both killed at the same time 2023-10-24 19:38:48 +02:00
talkmonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
teamplay_gamerules.cpp Rename CWorld::Instance to CWorld::World to avoid conflicting with CBaseEntity::Instance function name 2023-02-02 13:17:24 +01:00
teamplay_gamerules.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
tempmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
tentacle.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
trains.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
triggers.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
tripmine.cpp Fix tripmines not detonating if placed on breakable and a save game is loaded 2023-03-01 19:15:24 +01:00
turret.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
UserMessages.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
UserMessages.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
util.cpp Fix save game system not saving arrays of EHANDLEs if the first half of the array contains null handles 2023-10-04 13:02:13 +02:00
util.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
vector.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
weapons.cpp Disable fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game 2023-06-20 14:43:36 +02:00
weapons.h Fix RPG being flagged as unusable while a rocket is loaded 2023-08-17 10:52:59 -07:00
weapons_shared.cpp Fix RPG not playing empty sound when attempting to fire with no ammo left 2023-04-12 14:33:06 +02:00
world.cpp Rename CWorld::Instance to CWorld::World to avoid conflicting with CBaseEntity::Instance function name 2023-02-02 13:17:24 +01:00
Wxdebug.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
wxdebug.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
xen.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
zombie.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00