2022-10-02 18:59:20 +03:00
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use cgmath::prelude::*;
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2023-11-04 02:40:00 +02:00
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use wgpu::{InstanceDescriptor, Backends, TextureView, TextureViewDescriptor, StoreOp};
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2023-04-13 20:30:28 +03:00
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use std::default::Default;
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2023-11-04 21:58:35 +02:00
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use std::mem;
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2022-10-02 18:59:20 +03:00
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use std::time::Duration;
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2022-10-03 22:31:01 +03:00
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use wgpu::util::DeviceExt;
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2022-10-01 23:58:09 +03:00
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use winit::{event::*, window::Window};
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2022-10-02 18:59:20 +03:00
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use super::camera::{Camera, CameraController, CameraUniform};
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use super::instance::{Instance, InstanceRaw};
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use super::light::{DrawLight, LightUniform};
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2022-10-02 22:03:50 +03:00
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use super::model::{DrawModel, Model, ModelVertex, Vertex};
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2023-01-29 14:54:23 +02:00
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use super::pass::RenderPass;
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use super::resources;
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2022-10-02 18:59:20 +03:00
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use super::texture::Texture;
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2022-10-02 22:03:50 +03:00
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2023-11-05 15:51:40 +02:00
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const SHADOW_MAP_SIZE: u32 = 2048;
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2023-04-16 14:49:05 +03:00
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const SHADOW_MAP_LAYERS: u32 = 6;
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2023-11-05 15:38:26 +02:00
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#[repr(C)]
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#[derive(Debug, Default, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct GlobalUniforms {
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pub time: f32,
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pub light_matrix_index: u32,
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pub use_shadowmaps: u32,
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pub _padding: u32,
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}
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2022-10-01 23:58:09 +03:00
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pub struct State {
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pub size: winit::dpi::PhysicalSize<u32>,
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surface: wgpu::Surface,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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geometry_pass: RenderPass,
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fog_pass: RenderPass,
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2022-10-02 18:59:20 +03:00
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camera: Camera,
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camera_uniform: CameraUniform,
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camera_buffer: wgpu::Buffer,
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camera_bind_group: wgpu::BindGroup,
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camera_controller: CameraController,
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2023-11-08 13:47:45 +02:00
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geom_instances: Vec<Instance>,
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geom_instance_buffer: wgpu::Buffer,
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fog_instances: Vec<Instance>,
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fog_instance_buffer: wgpu::Buffer,
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geometry_depth_texture: Texture,
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geom_model: Model,
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fog_model: Model,
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2023-01-29 15:12:41 +02:00
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light_model: Model,
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light_uniform: LightUniform,
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light_buffer: wgpu::Buffer,
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2023-01-29 14:54:23 +02:00
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light_debug_pass: RenderPass,
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light_bind_group: wgpu::BindGroup,
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depth_bind_group: wgpu::BindGroup,
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2023-01-29 18:57:29 +02:00
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light_depth_pass: RenderPass,
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2023-04-16 14:49:05 +03:00
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light_depth_texture_target_views: [TextureView; SHADOW_MAP_LAYERS as usize],
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global_uniforms: GlobalUniforms,
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global_uniforms_buffer: wgpu::Buffer,
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}
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impl State {
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// Creating some of the wgpu types requires async code
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pub async fn new(window: &Window) -> Self {
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2023-11-05 00:16:34 +02:00
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log::info!("Creating surface");
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let mut size = window.inner_size();
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size.width = size.width.max(1);
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size.height = size.height.max(1);
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let instance = wgpu::Instance::new(InstanceDescriptor { backends: Backends::PRIMARY | Backends::GL, ..Default::default() });
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let surface = unsafe { instance.create_surface(window) }.unwrap();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.expect("failed to get adapter");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::default(),
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2023-01-28 12:23:43 +02:00
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limits: if cfg!(target_arch = "wasm32") {
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2023-11-05 02:27:38 +02:00
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// TODO: remove once webgpu?
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2023-01-28 12:23:43 +02:00
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wgpu::Limits::downlevel_webgl2_defaults()
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} else {
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wgpu::Limits::default()
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},
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label: None,
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},
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None,
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)
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.await
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.expect("failed to get device");
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2023-04-13 20:30:28 +03:00
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let caps = surface.get_capabilities(&adapter);
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2022-10-01 23:58:09 +03:00
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: caps.formats[0],
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: wgpu::CompositeAlphaMode::Opaque,
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view_formats: vec![caps.formats[0]],
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};
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surface.configure(&device, &config);
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2022-10-02 18:59:20 +03:00
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// Camera
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let camera = Camera::new(
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2023-01-28 13:23:41 +02:00
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(-500.0, 150.0, 0.0).into(),
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0.0,
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0.0,
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55.0,
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config.width as f32 / config.height as f32,
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);
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let mut camera_uniform = CameraUniform::new();
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camera_uniform.update(&camera);
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let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera Buffer"),
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contents: bytemuck::cast_slice(&[camera_uniform]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let camera_uniform_size = mem::size_of::<CameraUniform>() as u64;
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let camera_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(camera_uniform_size),
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},
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count: None,
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}],
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label: Some("camera_bind_group_layout"),
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});
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let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &camera_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: camera_buffer.as_entire_binding(),
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}],
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label: Some("camera_bind_group"),
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});
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2022-10-02 18:59:20 +03:00
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2023-01-28 13:23:41 +02:00
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let camera_controller = CameraController::new(400.0, 2.0);
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2022-10-02 18:59:20 +03:00
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2023-11-08 23:16:31 +02:00
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let geometry_depth_texture = Texture::create_depth_texture(
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&device,
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"geometry_depth_texture",
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Some(wgpu::CompareFunction::Less),
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config.width,
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config.height,
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1,
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wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
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);
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2023-11-08 23:16:31 +02:00
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let geometry_abs_depth_sampler = Texture::create_sampler(&device, None);
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2023-04-15 22:37:10 +03:00
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let light_depth_texture = Texture::create_depth_texture(
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&device,
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"light_depth_texture",
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Some(wgpu::CompareFunction::LessEqual),
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SHADOW_MAP_SIZE,
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SHADOW_MAP_SIZE,
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SHADOW_MAP_LAYERS,
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2023-04-15 22:37:10 +03:00
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wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
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);
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2023-04-16 14:49:05 +03:00
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let light_depth_texture_target_views = (0..SHADOW_MAP_LAYERS)
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.map(|i| {
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light_depth_texture.texture.create_view(&TextureViewDescriptor {
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label: Some("light_depth_texture_view"),
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format: None,
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dimension: Some(wgpu::TextureViewDimension::D2),
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aspect: wgpu::TextureAspect::All,
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base_mip_level: 0,
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mip_level_count: None,
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2023-11-04 15:22:40 +02:00
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base_array_layer: i,
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array_layer_count: Some(1),
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})
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})
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.collect::<Vec<_>>()
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.try_into()
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.expect("failed to create light depth texture views");
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2023-11-04 21:20:18 +02:00
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let light_uniform = LightUniform::new([0.0, 0.0, 0.0], [1.0, 1.0, 1.0, 250000.0]);
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2022-10-03 22:31:01 +03:00
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// We'll want to update our lights position, so we use COPY_DST
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let light_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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2023-04-14 23:24:48 +03:00
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label: Some("Light UB"),
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2022-10-03 22:31:01 +03:00
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contents: bytemuck::cast_slice(&[light_uniform]),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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2023-11-08 21:35:53 +02:00
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let global_uniforms = GlobalUniforms::default();
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let global_uniforms_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Light Matrix UB"),
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2023-11-08 21:35:53 +02:00
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contents: bytemuck::cast_slice(&[global_uniforms]),
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2023-04-14 23:24:48 +03:00
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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2023-11-04 21:58:35 +02:00
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let light_uniform_size = mem::size_of::<LightUniform>() as u64;
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2023-11-05 02:27:38 +02:00
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let light_matrix_uniform_size = mem::size_of::<GlobalUniforms>() as u64;
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2022-10-03 22:31:01 +03:00
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let light_bind_group_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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2023-01-29 18:57:29 +02:00
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entries: &[
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2023-01-30 00:40:50 +02:00
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// LightUniform
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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2023-11-04 21:58:35 +02:00
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min_binding_size: wgpu::BufferSize::new(light_uniform_size),
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2023-01-29 18:57:29 +02:00
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},
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count: None,
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2022-10-03 22:31:01 +03:00
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},
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2023-11-05 02:27:38 +02:00
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// matrix index, use shadowmaps
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2023-01-29 18:57:29 +02:00
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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2023-11-05 02:27:38 +02:00
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// TODO: remove fragment vis once no shadowmap uniform
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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2023-04-14 23:24:48 +03:00
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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2023-11-04 21:58:35 +02:00
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min_binding_size: wgpu::BufferSize::new(light_matrix_uniform_size),
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2023-04-14 23:24:48 +03:00
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},
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count: None,
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},
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2023-04-15 14:32:06 +03:00
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],
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label: Some("Light Bind Group Layout"),
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});
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let light_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &light_bind_group_layout,
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entries: &[
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// light struct
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wgpu::BindGroupEntry {
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binding: 0,
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resource: light_buffer.as_entire_binding(),
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},
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// matrix index
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wgpu::BindGroupEntry {
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binding: 1,
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2023-11-08 21:35:53 +02:00
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resource: global_uniforms_buffer.as_entire_binding(),
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2023-04-15 14:32:06 +03:00
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},
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],
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label: Some("Light Bind Group"),
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});
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2023-11-08 23:16:31 +02:00
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let depth_bind_group_layout =
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2023-04-15 14:32:06 +03:00
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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2023-11-08 23:16:31 +02:00
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// light cubemap
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2023-04-14 23:24:48 +03:00
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
multisampled: false,
|
2023-04-15 22:37:10 +03:00
|
|
|
view_dimension: wgpu::TextureViewDimension::D2Array,
|
2023-01-29 18:57:29 +02:00
|
|
|
sample_type: wgpu::TextureSampleType::Depth,
|
|
|
|
},
|
2023-11-04 21:58:35 +02:00
|
|
|
count: None,
|
2023-01-29 18:57:29 +02:00
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
2023-04-15 14:32:06 +03:00
|
|
|
binding: 1,
|
2023-01-29 18:57:29 +02:00
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Comparison),
|
2023-11-04 21:58:35 +02:00
|
|
|
count: None,
|
2023-01-29 18:57:29 +02:00
|
|
|
},
|
2023-11-08 23:16:31 +02:00
|
|
|
// geometry depth
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 2,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
multisampled: false,
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
sample_type: wgpu::TextureSampleType::Depth,
|
|
|
|
},
|
|
|
|
count: None,
|
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 3,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
|
|
count: None,
|
|
|
|
},
|
2023-01-29 18:57:29 +02:00
|
|
|
],
|
2023-11-08 23:16:31 +02:00
|
|
|
label: Some("Depth Bind Group Layout"),
|
2022-10-03 22:31:01 +03:00
|
|
|
});
|
|
|
|
|
2023-11-08 23:16:31 +02:00
|
|
|
let depth_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
layout: &depth_bind_group_layout,
|
2023-01-29 18:57:29 +02:00
|
|
|
entries: &[
|
2023-11-08 23:16:31 +02:00
|
|
|
// light cubemap
|
2023-01-29 18:57:29 +02:00
|
|
|
wgpu::BindGroupEntry {
|
2023-04-15 14:32:06 +03:00
|
|
|
binding: 0,
|
2023-04-15 22:37:10 +03:00
|
|
|
resource: wgpu::BindingResource::TextureView(&light_depth_texture.view),
|
2023-04-14 23:24:48 +03:00
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
2023-04-15 14:32:06 +03:00
|
|
|
binding: 1,
|
2023-04-15 22:37:10 +03:00
|
|
|
resource: wgpu::BindingResource::Sampler(&light_depth_texture.sampler),
|
2023-01-29 18:57:29 +02:00
|
|
|
},
|
2023-11-08 23:16:31 +02:00
|
|
|
// geometry depth
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 2,
|
|
|
|
resource: wgpu::BindingResource::TextureView(&geometry_depth_texture.view),
|
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 3,
|
|
|
|
resource: wgpu::BindingResource::Sampler(&geometry_abs_depth_sampler),
|
|
|
|
},
|
2023-01-29 18:57:29 +02:00
|
|
|
],
|
2023-11-08 23:16:31 +02:00
|
|
|
label: Some("Depth Bind Group"),
|
2022-10-03 22:31:01 +03:00
|
|
|
});
|
|
|
|
|
2022-10-02 18:59:20 +03:00
|
|
|
surface.configure(&device, &config);
|
|
|
|
|
2022-10-01 23:58:09 +03:00
|
|
|
let texture_bind_group_layout =
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
entries: &[
|
2022-10-04 01:30:50 +03:00
|
|
|
// diffuse
|
2022-10-01 23:58:09 +03:00
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 0,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
multisampled: false,
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
|
|
},
|
|
|
|
count: None,
|
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 1,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
2022-10-04 01:30:50 +03:00
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
|
|
count: None,
|
|
|
|
},
|
|
|
|
// normal
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 2,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
multisampled: false,
|
|
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
},
|
|
|
|
count: None,
|
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 3,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
2022-10-01 23:58:09 +03:00
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
|
|
count: None,
|
|
|
|
},
|
2023-01-24 03:59:06 +02:00
|
|
|
// metallic + roughness
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 4,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
multisampled: false,
|
|
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
},
|
|
|
|
count: None,
|
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 5,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
|
|
count: None,
|
|
|
|
},
|
2022-10-01 23:58:09 +03:00
|
|
|
],
|
|
|
|
label: Some("texture_bind_group_layout"),
|
|
|
|
});
|
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
let geom_model = resources::load_model_gltf(
|
2023-01-27 21:45:08 +02:00
|
|
|
"models/Sponza.glb",
|
2023-01-23 17:15:02 +02:00
|
|
|
&device,
|
|
|
|
&queue,
|
|
|
|
&texture_bind_group_layout,
|
|
|
|
)
|
2023-11-04 02:40:00 +02:00
|
|
|
.await
|
|
|
|
.unwrap();
|
2022-10-02 22:03:50 +03:00
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
let fog_model = resources::load_model_gltf(
|
|
|
|
"models/Cube.glb",
|
|
|
|
&device,
|
|
|
|
&queue,
|
|
|
|
&texture_bind_group_layout,
|
|
|
|
)
|
|
|
|
.await
|
|
|
|
.unwrap();
|
|
|
|
|
2023-01-29 15:12:41 +02:00
|
|
|
let light_model = resources::load_model_gltf(
|
|
|
|
"models/Cube.glb",
|
|
|
|
&device,
|
|
|
|
&queue,
|
|
|
|
&texture_bind_group_layout,
|
|
|
|
)
|
2023-11-04 02:40:00 +02:00
|
|
|
.await
|
|
|
|
.unwrap();
|
2023-01-29 15:12:41 +02:00
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
let geom_instances = vec![Instance {
|
|
|
|
// this sponza model isn't quite centered
|
|
|
|
position: [60.0, 0.0, 35.0].into(),
|
2023-01-27 02:40:40 +02:00
|
|
|
rotation: cgmath::Quaternion::one(),
|
2023-11-08 13:47:45 +02:00
|
|
|
scale: [1.0, 1.0, 1.0].into(),
|
2023-01-27 02:40:40 +02:00
|
|
|
}];
|
2023-11-08 13:47:45 +02:00
|
|
|
let geom_instance_data = geom_instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
|
|
|
let geom_instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
label: Some("Geometry Instance Buffer"),
|
|
|
|
contents: bytemuck::cast_slice(&geom_instance_data),
|
|
|
|
usage: wgpu::BufferUsages::VERTEX,
|
|
|
|
});
|
2022-10-02 22:03:50 +03:00
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
let fog_instances = vec![Instance {
|
|
|
|
position: [0.0, 20.0, 0.0].into(),
|
|
|
|
rotation: cgmath::Quaternion::one(),
|
|
|
|
scale: [1360.0, 20.0, 600.0].into(),
|
|
|
|
}];
|
|
|
|
let fog_instance_data = fog_instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
|
|
|
let fog_instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
label: Some("Fog Instance Buffer"),
|
|
|
|
contents: bytemuck::cast_slice(&fog_instance_data),
|
2022-10-02 18:59:20 +03:00
|
|
|
usage: wgpu::BufferUsages::VERTEX,
|
|
|
|
});
|
|
|
|
|
2023-04-15 14:32:06 +03:00
|
|
|
let light_depth_pass = RenderPass::new(
|
|
|
|
&device,
|
|
|
|
&[
|
|
|
|
&camera_bind_group_layout,
|
|
|
|
&light_bind_group_layout,
|
|
|
|
],
|
|
|
|
&[],
|
|
|
|
"depth.wgsl",
|
|
|
|
None,
|
|
|
|
Some(Texture::DEPTH_FORMAT),
|
|
|
|
&[ModelVertex::desc(), InstanceRaw::desc()],
|
|
|
|
"light depth pass",
|
2023-04-15 23:20:26 +03:00
|
|
|
true,
|
2023-11-08 13:47:45 +02:00
|
|
|
false,
|
2023-04-15 14:32:06 +03:00
|
|
|
);
|
|
|
|
|
2023-01-29 14:54:23 +02:00
|
|
|
let geometry_pass = RenderPass::new(
|
|
|
|
&device,
|
|
|
|
&[
|
|
|
|
&camera_bind_group_layout,
|
|
|
|
&light_bind_group_layout,
|
2023-11-08 23:16:31 +02:00
|
|
|
&depth_bind_group_layout,
|
2023-01-29 18:57:29 +02:00
|
|
|
&texture_bind_group_layout,
|
2023-01-29 14:54:23 +02:00
|
|
|
],
|
|
|
|
&[],
|
|
|
|
"pbr.wgsl",
|
2023-01-29 18:57:29 +02:00
|
|
|
Some(config.format),
|
2023-01-29 14:54:23 +02:00
|
|
|
Some(Texture::DEPTH_FORMAT),
|
|
|
|
&[ModelVertex::desc(), InstanceRaw::desc()],
|
2023-01-29 18:57:29 +02:00
|
|
|
"geometry pass",
|
2023-04-15 23:20:26 +03:00
|
|
|
false,
|
2023-11-08 13:47:45 +02:00
|
|
|
false,
|
|
|
|
);
|
|
|
|
|
|
|
|
let fog_pass = RenderPass::new(
|
|
|
|
&device,
|
|
|
|
&[
|
|
|
|
&camera_bind_group_layout,
|
|
|
|
&light_bind_group_layout,
|
2023-11-08 23:16:31 +02:00
|
|
|
&depth_bind_group_layout,
|
2023-11-08 13:47:45 +02:00
|
|
|
&texture_bind_group_layout,
|
|
|
|
],
|
|
|
|
&[],
|
|
|
|
"fog.wgsl",
|
|
|
|
Some(config.format),
|
|
|
|
Some(Texture::DEPTH_FORMAT),
|
|
|
|
&[ModelVertex::desc(), InstanceRaw::desc()],
|
|
|
|
"fog pass",
|
|
|
|
false,
|
|
|
|
true,
|
2023-01-29 14:54:23 +02:00
|
|
|
);
|
2022-10-01 23:58:09 +03:00
|
|
|
|
2023-01-29 14:54:23 +02:00
|
|
|
let light_debug_pass = RenderPass::new(
|
|
|
|
&device,
|
|
|
|
&[&camera_bind_group_layout, &light_bind_group_layout],
|
|
|
|
&[],
|
|
|
|
"light.wgsl",
|
2023-01-29 18:57:29 +02:00
|
|
|
Some(config.format),
|
2023-01-29 14:54:23 +02:00
|
|
|
Some(Texture::DEPTH_FORMAT),
|
|
|
|
&[ModelVertex::desc()],
|
2023-01-29 18:57:29 +02:00
|
|
|
"light debug pass",
|
2023-04-15 23:20:26 +03:00
|
|
|
false,
|
2023-11-08 13:47:45 +02:00
|
|
|
false,
|
2023-01-29 18:57:29 +02:00
|
|
|
);
|
|
|
|
|
2023-01-28 14:11:54 +02:00
|
|
|
Self {
|
2022-10-01 23:58:09 +03:00
|
|
|
size,
|
|
|
|
surface,
|
|
|
|
device,
|
|
|
|
queue,
|
|
|
|
config,
|
2023-01-29 14:54:23 +02:00
|
|
|
geometry_pass,
|
2023-11-08 13:47:45 +02:00
|
|
|
fog_pass,
|
2022-10-02 18:59:20 +03:00
|
|
|
camera,
|
|
|
|
camera_uniform,
|
|
|
|
camera_buffer,
|
|
|
|
camera_bind_group,
|
|
|
|
camera_controller,
|
2023-11-08 13:47:45 +02:00
|
|
|
geom_instances,
|
|
|
|
geom_instance_buffer,
|
|
|
|
fog_instances,
|
|
|
|
fog_instance_buffer,
|
2023-11-08 23:16:31 +02:00
|
|
|
geometry_depth_texture,
|
2023-11-08 13:47:45 +02:00
|
|
|
geom_model,
|
|
|
|
fog_model,
|
2023-01-29 15:12:41 +02:00
|
|
|
light_model,
|
2022-10-03 22:31:01 +03:00
|
|
|
light_uniform,
|
|
|
|
light_buffer,
|
2023-01-29 14:54:23 +02:00
|
|
|
light_debug_pass,
|
2022-10-03 22:31:01 +03:00
|
|
|
light_bind_group,
|
2023-11-08 23:16:31 +02:00
|
|
|
depth_bind_group,
|
2023-01-29 18:57:29 +02:00
|
|
|
light_depth_pass,
|
2023-04-15 22:37:10 +03:00
|
|
|
light_depth_texture_target_views,
|
2023-11-08 21:35:53 +02:00
|
|
|
global_uniforms,
|
|
|
|
global_uniforms_buffer,
|
2023-01-28 14:11:54 +02:00
|
|
|
}
|
2022-10-01 23:58:09 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
|
|
|
if new_size.width > 0 && new_size.height > 0 {
|
|
|
|
self.size = new_size;
|
|
|
|
self.config.width = new_size.width;
|
|
|
|
self.config.height = new_size.height;
|
|
|
|
self.surface.configure(&self.device, &self.config);
|
2022-10-02 18:59:20 +03:00
|
|
|
self.camera
|
|
|
|
.projection
|
|
|
|
.resize(new_size.width, new_size.height);
|
2023-11-08 23:16:31 +02:00
|
|
|
self.geometry_depth_texture = Texture::create_depth_texture(
|
2023-01-29 18:57:29 +02:00
|
|
|
&self.device,
|
2023-11-08 23:16:31 +02:00
|
|
|
"geometry_depth_texture",
|
2023-04-15 23:20:26 +03:00
|
|
|
Some(wgpu::CompareFunction::Less),
|
2023-04-16 14:49:05 +03:00
|
|
|
self.config.width,
|
|
|
|
self.config.height,
|
2023-01-30 00:40:50 +02:00
|
|
|
1,
|
2023-11-08 23:16:31 +02:00
|
|
|
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
2023-01-29 18:57:29 +02:00
|
|
|
);
|
2022-10-01 23:58:09 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-10-02 18:59:20 +03:00
|
|
|
pub fn input(
|
|
|
|
&mut self,
|
|
|
|
window_event: Option<&WindowEvent>,
|
|
|
|
device_event: Option<&DeviceEvent>,
|
|
|
|
) -> bool {
|
2023-01-29 14:54:23 +02:00
|
|
|
self.camera_controller
|
2023-01-28 14:11:54 +02:00
|
|
|
.process_events(window_event, device_event)
|
2022-10-01 23:58:09 +03:00
|
|
|
}
|
|
|
|
|
2023-11-04 21:20:18 +02:00
|
|
|
pub fn update(&mut self, dt: Duration, time: Duration) {
|
2022-10-03 22:31:01 +03:00
|
|
|
// Update camera
|
2022-10-02 18:59:20 +03:00
|
|
|
self.camera.update(dt, &self.camera_controller);
|
|
|
|
self.camera_controller.reset(false);
|
2022-10-03 22:31:01 +03:00
|
|
|
self.camera_uniform.update(&self.camera);
|
2022-10-02 18:59:20 +03:00
|
|
|
self.queue.write_buffer(
|
|
|
|
&self.camera_buffer,
|
|
|
|
0,
|
|
|
|
bytemuck::cast_slice(&[self.camera_uniform]),
|
|
|
|
);
|
2022-10-03 22:31:01 +03:00
|
|
|
|
|
|
|
// Update the light
|
2023-11-04 21:20:18 +02:00
|
|
|
self.light_uniform.position[0] = f32::sin(time.as_secs_f32() * 0.5) * 500.0;
|
|
|
|
self.light_uniform.position[1] = 300.0 + f32::sin(time.as_secs_f32() * 0.3) * 150.0;
|
|
|
|
self.light_uniform.position[2] = f32::sin(time.as_secs_f32() * 0.8) * 100.0;
|
2023-11-04 18:15:11 +02:00
|
|
|
self.light_uniform.update_matrices();
|
2023-11-04 21:20:18 +02:00
|
|
|
|
|
|
|
self.light_uniform.color[0] = f32::abs(f32::sin(time.as_secs_f32() * 1.0));
|
|
|
|
self.light_uniform.color[1] = f32::abs(f32::sin(time.as_secs_f32() * 0.6));
|
|
|
|
self.light_uniform.color[2] = f32::abs(f32::sin(time.as_secs_f32() * 0.4));
|
|
|
|
|
2022-10-03 22:31:01 +03:00
|
|
|
self.queue.write_buffer(
|
|
|
|
&self.light_buffer,
|
|
|
|
0,
|
|
|
|
bytemuck::cast_slice(&[self.light_uniform]),
|
|
|
|
);
|
2023-11-08 21:35:53 +02:00
|
|
|
|
|
|
|
// Global uniforms
|
|
|
|
self.global_uniforms.time = time.as_secs_f32();
|
|
|
|
self.global_uniforms.use_shadowmaps = if cfg!(target_arch = "wasm32") { 0u32 } else { 1u32 };
|
2022-10-02 18:59:20 +03:00
|
|
|
}
|
2022-10-01 23:58:09 +03:00
|
|
|
|
|
|
|
pub fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
|
|
|
|
2023-04-14 23:24:48 +03:00
|
|
|
// render light to depth textures
|
2023-04-16 14:49:05 +03:00
|
|
|
for i in 0..SHADOW_MAP_LAYERS as usize {
|
2023-11-08 21:35:53 +02:00
|
|
|
self.global_uniforms.light_matrix_index = i as u32;
|
2023-01-30 00:40:50 +02:00
|
|
|
self.queue.write_buffer(
|
2023-11-08 21:35:53 +02:00
|
|
|
&self.global_uniforms_buffer,
|
2023-01-30 00:40:50 +02:00
|
|
|
0,
|
2023-11-08 21:35:53 +02:00
|
|
|
bytemuck::cast_slice(&[self.global_uniforms]),
|
2023-01-30 00:40:50 +02:00
|
|
|
);
|
|
|
|
|
2023-04-14 23:24:48 +03:00
|
|
|
let mut depth_encoder = self
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: Some("Depth Encoder"),
|
|
|
|
});
|
|
|
|
|
|
|
|
{
|
|
|
|
let mut light_depth_render_pass =
|
2023-11-04 02:40:00 +02:00
|
|
|
depth_encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
label: Some("Light Depth Render Pass"),
|
|
|
|
color_attachments: &[],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
|
|
view: &self.light_depth_texture_target_views[i],
|
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(1.0),
|
|
|
|
store: StoreOp::Store,
|
|
|
|
}),
|
|
|
|
stencil_ops: None,
|
2023-01-29 18:57:29 +02:00
|
|
|
}),
|
2023-11-04 02:40:00 +02:00
|
|
|
timestamp_writes: None,
|
|
|
|
occlusion_query_set: None,
|
|
|
|
});
|
2023-01-29 18:57:29 +02:00
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
light_depth_render_pass.set_vertex_buffer(1, self.geom_instance_buffer.slice(..));
|
2023-04-14 23:24:48 +03:00
|
|
|
light_depth_render_pass.set_pipeline(&self.light_depth_pass.pipeline);
|
|
|
|
light_depth_render_pass.draw_model_instanced(
|
2023-11-08 13:47:45 +02:00
|
|
|
&self.geom_model,
|
|
|
|
0..self.geom_instances.len() as u32,
|
2023-04-15 14:32:06 +03:00
|
|
|
[&self.camera_bind_group, &self.light_bind_group].into(),
|
2023-04-14 23:24:48 +03:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.queue.submit(std::iter::once(depth_encoder.finish()));
|
2023-01-29 18:57:29 +02:00
|
|
|
}
|
2023-04-14 23:24:48 +03:00
|
|
|
|
|
|
|
// render geometry
|
|
|
|
let surface_texture = self.surface.get_current_texture()?;
|
|
|
|
let surface_view = surface_texture
|
|
|
|
.texture
|
|
|
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let mut encoder = self
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
|
|
label: Some("Render Encoder"),
|
|
|
|
});
|
2023-01-29 18:57:29 +02:00
|
|
|
|
2023-04-13 18:33:59 +03:00
|
|
|
encoder.push_debug_group("geometry pass");
|
2022-10-01 23:58:09 +03:00
|
|
|
{
|
2023-01-29 15:40:37 +02:00
|
|
|
let mut geom_render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
label: Some("Geometry Render Pass"),
|
2022-10-03 22:31:01 +03:00
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
2023-01-29 15:40:37 +02:00
|
|
|
view: &surface_view,
|
2022-10-03 22:31:01 +03:00
|
|
|
resolve_target: None,
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
|
|
r: 0.0,
|
|
|
|
g: 0.0,
|
|
|
|
b: 0.0,
|
|
|
|
a: 1.0,
|
|
|
|
}),
|
2023-11-04 02:40:00 +02:00
|
|
|
store: StoreOp::Store,
|
2022-10-03 22:31:01 +03:00
|
|
|
},
|
|
|
|
})],
|
2022-10-02 22:03:50 +03:00
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
2023-11-08 23:16:31 +02:00
|
|
|
view: &self.geometry_depth_texture.view,
|
2022-10-02 22:03:50 +03:00
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(1.0),
|
2023-11-04 02:40:00 +02:00
|
|
|
store: StoreOp::Store,
|
2022-10-02 22:03:50 +03:00
|
|
|
}),
|
|
|
|
stencil_ops: None,
|
|
|
|
}),
|
2023-11-04 02:40:00 +02:00
|
|
|
timestamp_writes: None,
|
|
|
|
occlusion_query_set: None,
|
2022-10-01 23:58:09 +03:00
|
|
|
});
|
|
|
|
|
2023-11-08 13:47:45 +02:00
|
|
|
geom_render_pass.set_vertex_buffer(1, self.geom_instance_buffer.slice(..));
|
2023-01-29 15:40:37 +02:00
|
|
|
geom_render_pass.set_pipeline(&self.geometry_pass.pipeline);
|
|
|
|
geom_render_pass.draw_model_instanced(
|
2023-11-08 13:47:45 +02:00
|
|
|
&self.geom_model,
|
|
|
|
0..self.geom_instances.len() as u32,
|
2023-11-08 23:16:31 +02:00
|
|
|
[&self.camera_bind_group, &self.light_bind_group, &self.depth_bind_group].into(),
|
2022-10-03 22:31:01 +03:00
|
|
|
);
|
2023-01-29 15:40:37 +02:00
|
|
|
}
|
2023-04-13 18:33:59 +03:00
|
|
|
encoder.pop_debug_group();
|
2022-10-03 22:31:01 +03:00
|
|
|
|
2023-04-13 18:33:59 +03:00
|
|
|
encoder.push_debug_group("debug light pass");
|
2023-01-29 15:40:37 +02:00
|
|
|
{
|
|
|
|
let mut light_debug_render_pass =
|
|
|
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
label: Some("Light Debug Render Pass"),
|
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
|
|
view: &surface_view,
|
|
|
|
resolve_target: None,
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Load,
|
2023-11-04 02:40:00 +02:00
|
|
|
store: StoreOp::Store,
|
2023-01-29 15:40:37 +02:00
|
|
|
},
|
|
|
|
})],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
2023-11-08 23:16:31 +02:00
|
|
|
view: &self.geometry_depth_texture.view,
|
2023-01-29 15:40:37 +02:00
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Load,
|
2023-11-04 02:40:00 +02:00
|
|
|
store: StoreOp::Store,
|
2023-01-29 15:40:37 +02:00
|
|
|
}),
|
|
|
|
stencil_ops: None,
|
|
|
|
}),
|
2023-11-04 02:40:00 +02:00
|
|
|
timestamp_writes: None,
|
|
|
|
occlusion_query_set: None,
|
2023-01-29 15:40:37 +02:00
|
|
|
});
|
|
|
|
|
|
|
|
light_debug_render_pass.set_pipeline(&self.light_debug_pass.pipeline);
|
|
|
|
light_debug_render_pass.draw_light_model(
|
|
|
|
&self.light_model,
|
2022-10-02 22:03:50 +03:00
|
|
|
&self.camera_bind_group,
|
2022-10-03 22:31:01 +03:00
|
|
|
&self.light_bind_group,
|
2022-10-02 22:03:50 +03:00
|
|
|
);
|
2022-10-01 23:58:09 +03:00
|
|
|
}
|
2023-04-13 18:33:59 +03:00
|
|
|
encoder.pop_debug_group();
|
2022-10-01 23:58:09 +03:00
|
|
|
|
2023-11-08 23:16:31 +02:00
|
|
|
encoder.push_debug_group("fog pass");
|
|
|
|
{
|
|
|
|
let mut fog_render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
label: Some("Fog Render Pass"),
|
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
|
|
view: &surface_view,
|
|
|
|
resolve_target: None,
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Load,
|
|
|
|
store: StoreOp::Store,
|
|
|
|
},
|
|
|
|
})],
|
|
|
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
|
|
view: &self.geometry_depth_texture.view,
|
|
|
|
depth_ops: Some(wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Load,
|
|
|
|
store: StoreOp::Store,
|
|
|
|
}),
|
|
|
|
stencil_ops: None,
|
|
|
|
}),
|
|
|
|
timestamp_writes: None,
|
|
|
|
occlusion_query_set: None,
|
|
|
|
});
|
|
|
|
|
|
|
|
fog_render_pass.set_vertex_buffer(1, self.fog_instance_buffer.slice(..));
|
|
|
|
fog_render_pass.set_pipeline(&self.fog_pass.pipeline);
|
|
|
|
fog_render_pass.draw_model_instanced(
|
|
|
|
&self.fog_model,
|
|
|
|
0..self.fog_instances.len() as u32,
|
|
|
|
[&self.camera_bind_group, &self.light_bind_group, &self.depth_bind_group].into(),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
encoder.pop_debug_group();
|
|
|
|
|
2022-10-01 23:58:09 +03:00
|
|
|
self.queue.submit(std::iter::once(encoder.finish()));
|
2023-01-29 15:40:37 +02:00
|
|
|
surface_texture.present();
|
2022-10-01 23:58:09 +03:00
|
|
|
|
2023-01-28 14:11:54 +02:00
|
|
|
Ok(())
|
2022-10-01 23:58:09 +03:00
|
|
|
}
|
|
|
|
}
|