Commit graph

781 commits

Author SHA1 Message Date
Joël Troch
450c27de55 [HL25] Backport comments about "netadr_s" structure 2024-08-28 13:42:29 +02:00
Joël Troch
392e9646c0 [HL25] Rename extra CVAR flags and update descriptions 2024-08-28 13:42:26 +02:00
Joël Troch
6d95ec7d03 [HL25] Backport changes to CS bot place loading code 2024-08-28 11:04:35 +02:00
Joël Troch
fd8a11b01b [HL25] Add new method in filesystem interface 2024-08-28 11:04:01 +02:00
Joël Troch
53e411ae9d [HL25] Add and use macro for engine filtered client command
Updated already fixed this by using the engine interface directly. This
commit is primarily to keep the "style consistency".
2024-08-28 10:58:27 +02:00
Joël Troch
c567ed8a51 [HL25] Backport "sv_allow_autoaim" CVAR functionality 2024-08-28 10:56:34 +02:00
Joël Troch
d6635d2f71 [HL25] Backport MP5's default magazine capacity change 2024-08-28 10:30:41 +02:00
Joël Troch
ebaf86de92 [HL25] Backport Python multiplayer damage buff 2024-08-28 10:29:24 +02:00
Joël Troch
a542e4a00a [HL25] Backport crowbar full swing fix
This commit also reverts fe8a54065c to
prevent potential conflicts. Seems to be identical to vanilla behavior.
2024-08-28 10:27:39 +02:00
Joël Troch
9ae57ad71e [HL25] Backport tiny Glock's reload code change 2024-08-28 10:18:10 +02:00
Joël Troch
f0426eae8f [HL25] Backport CS's "ghost shots" fix 2024-08-28 10:13:54 +02:00
Joël Troch
ae20553127 [HL25] Backport flesh hit sound fix 2024-08-28 10:10:34 +02:00
Joël Troch
32b8903f58 [HL25] Backport "END3" text message disconnect feature 2024-08-28 10:03:59 +02:00
Joël Troch
87ad6dedd1 [HL25] Backport geiger counter changes 2024-08-28 10:00:33 +02:00
Joël Troch
952831ccd3 [HL25] Backport changes to view origin/angles 2024-08-28 09:59:00 +02:00
Joël Troch
ac6b6646cc [HL25] Backport changes to multiplayer corpses 2024-08-28 09:59:00 +02:00
Joël Troch
c3b58b1bb4 [HL25] Backport "_sv_override_scientist_mdl" CVAR functionality 2024-08-28 09:59:00 +02:00
Joël Troch
c50041a728 [HL25] Execute "spserver.cfg" when singleplayer gamerules is created 2024-08-28 09:59:00 +02:00
Joël Troch
6ae5366a52 [HL25] Fix trigger_hurt healing dead players in multiplayer 2024-08-28 09:58:59 +02:00
Joël Troch
7b001c59ae [HL25] Add field name null check when restoring 2024-08-28 09:58:59 +02:00
Joël Troch
2f11031b33 [HL25] Increase max. sentences count 2024-08-28 09:58:59 +02:00
Joël Troch
022b5eaccf [HL25] Make Zombie idle/alert sound pitches consistent 2024-08-28 09:58:59 +02:00
Joël Troch
e880a9da6f [HL25] Backport index out of bounds fixes 2024-08-28 09:58:59 +02:00
Joël Troch
91ea9ed318 [HL25] Backport safer strings operations
One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.

See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Joël Troch
246c1d575e [HL25] Backport HUD changes 2024-08-28 09:58:57 +02:00
Joël Troch
edbae22970 Fix more typos in changelogs 2024-08-12 20:42:13 +02:00
Joël Troch
78575b95ee Fix typo in changelogs 2024-08-12 20:32:56 +02:00
Joël Troch
97b7249ec8 Merge branch 'Toodles2You-func-pushable-crowbar' 2024-08-12 20:31:45 +02:00
Justin
484911d90b Fix crowbar applying breakable glass decals to unbreakable pushable objects 2024-08-12 20:31:24 +02:00
Joël Troch
abbf9181cb Merge branch 'Toodles2You-func-pushable-client' 2024-08-12 20:18:32 +02:00
Justin
7aae740983 Fix weapon events not treating pushable objects as BSP models 2024-08-12 20:17:59 +02:00
Joël Troch
b31de2b7ae Reset frame to 0 when grenade bounces
Fixes #238, thanks @FreeSlave
2024-08-12 19:42:56 +02:00
Joël Troch
afabe33935 Upgrade GitHub Actions versions 2024-05-03 16:06:04 +02:00
Sam V
d2da2f17fd Fix double decrement of buffer size variable in localization code 2024-02-21 23:41:36 +01:00
Sam V
a3aeea468f Fix potential buffer overflows in text localization 2024-02-21 22:40:21 +01:00
Sam V
b82a06fee3 Point links to twhl-community 2024-01-15 15:18:47 +01:00
Sam V
03960126f8 Update changelog 2024-01-15 14:53:12 +01:00
Sam V
b569517456 Add list of contributors 2024-01-14 14:56:14 +01:00
Sam V
0502d95710 Reformat readme to use simpler Markdown formatting 2024-01-14 14:52:51 +01:00
Sam V
f37b24eadd Update full changelog, fix formatting 2024-01-11 20:12:37 +01:00
Sam V
1dd67a896f Fix third party libraries possibly not being linked to when building Linux server dll 2024-01-07 17:48:24 +01:00
Sam V
ab5735c1cf Implement Valve game directory detection check to prevent incorrect use of mod dlls 2024-01-06 22:52:17 +01:00
Sam V
00fb5c4708 Fix typo in Makefile 2023-12-13 21:03:25 +01:00
Sam V
6ed0e67000 Disable GCC optimization that prevents mod dlls from unloading after engine calls dlclose 2023-12-13 20:03:44 +01:00
Sam V
fae5e0180a Update build and install instructions 2023-11-13 17:45:35 +01:00
Sam V
19c6f94555 Update changelog 2023-11-12 19:56:32 +01:00
Sam V
81e2948e83 Update full changelog 2023-11-12 18:56:24 +01:00
Sam V
b9541fdef7 Update changelog 2023-11-12 15:02:09 +01:00
Sam V
d0f31f3200 Revert "Have clients select weapons by ID, rather than by name"
This reverts commit 20b66b95fa.
2023-11-12 14:29:03 +01:00
Sam V
9784339cbb Fix RPG laser turning on when reloading immediately after equipping the weapon 2023-11-08 16:48:44 +01:00