Convert all source files to UTF without BOM

This commit is contained in:
Sam V 2022-12-17 13:32:43 +01:00
parent 2cba0a9d44
commit a370af08e6
599 changed files with 647 additions and 647 deletions

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "Platform.h" #include "Platform.h"

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -52,4 +52,4 @@ private:
bool m_bLocal; bool m_bLocal;
}; };
#endif // GAMESTUDIOMODELRENDERER_H #endif // GAMESTUDIOMODELRENDERER_H

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@ -1,4 +1,4 @@
// studio_model.cpp // studio_model.cpp
// routines for setting up to draw 3DStudio models // routines for setting up to draw 3DStudio models
#include "hud.h" #include "hud.h"

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -134,4 +134,4 @@ bool CHudBattery::Draw(float flTime)
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b); x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b);
return true; return true;
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -96,4 +96,4 @@ void DLLEXPORT Demo_ReadBuffer(int size, unsigned char* buffer)
gEngfuncs.Con_DPrintf("Unknown demo buffer type, skipping.\n"); gEngfuncs.Con_DPrintf("Unknown demo buffer type, skipping.\n");
break; break;
} }
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
// Client side entity management functions // Client side entity management functions
#include <memory.h> #include <memory.h>

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -1627,4 +1627,4 @@ void EV_TrainPitchAdjust(event_args_t* args)
bool EV_TFC_IsAllyTeam(int iTeam1, int iTeam2) bool EV_TFC_IsAllyTeam(int iTeam1, int iTeam2)
{ {
return false; return false;
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -20,4 +20,4 @@ See if game specific code wants to hook any events.
void EV_HookEvents() void EV_HookEvents()
{ {
Game_HookEvents(); Game_HookEvents();
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -146,4 +146,4 @@ bool CHudFlashlight::Draw(float flTime)
return true; return true;
} }

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *
@ -335,4 +335,4 @@ bool CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon* pWeapon) { return fal
void CBasePlayerWeapon::RetireWeapon() {} void CBasePlayerWeapon::RetireWeapon() {}
void CBasePlayerWeapon::DoRetireWeapon() {} void CBasePlayerWeapon::DoRetireWeapon() {}
void CSoundEnt::InsertSound(int iType, const Vector& vecOrigin, int iVolume, float flDuration) {} void CSoundEnt::InsertSound(int iType, const Vector& vecOrigin, int iVolume, float flDuration) {}
void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {} void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {}

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============ //========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
// cl.input.c -- builds an intended movement command to send to the server // cl.input.c -- builds an intended movement command to send to the server
//xxxxxx Move bob and pitch drifting code here and other stuff from view if needed //xxxxxx Move bob and pitch drifting code here and other stuff from view if needed

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. *********** /************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
** **
** The copyright to the contents herein is the property of Valve, L.L.C. ** The copyright to the contents herein is the property of Valve, L.L.C.
** The contents may be used and/or copied only with the written permission of ** The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. *********** /************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
** **
** The copyright to the contents herein is the property of Valve, L.L.C. ** The copyright to the contents herein is the property of Valve, L.L.C.
** The contents may be used and/or copied only with the written permission of ** The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
#pragma once #pragma once
#define TRI_COLLIDEWORLD 0x00000020 #define TRI_COLLIDEWORLD 0x00000020
#define TRI_COLLIDEALL 0x00001000 // will collide with world and slideboxes #define TRI_COLLIDEALL 0x00001000 // will collide with world and slideboxes

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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#pragma once #pragma once
#include <cstddef> #include <cstddef>
#include <memory_resource> #include <memory_resource>

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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#pragma once #pragma once
#include "interface.h" #include "interface.h"
#include "CBaseParticle.h" #include "CBaseParticle.h"

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 2003', Valve LLC. All rights reserved. * Copyright (c) 2003', Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1999, Valve LLC. All rights reserved. * Copyright (c) 1999, Valve LLC. All rights reserved.
* *
@ -258,4 +258,4 @@ bool CHudStatusBar::MsgFunc_StatusValue(const char* pszName, int iSize, void* pb
m_bReparseString = true; m_bReparseString = true;
return true; return true;
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //
@ -136,4 +136,4 @@ MatrixCopy
void MatrixCopy(float in[3][4], float out[3][4]) void MatrixCopy(float in[3][4], float out[3][4])
{ {
memcpy(out, in, sizeof(float) * 3 * 4); memcpy(out, in, sizeof(float) * 3 * 4);
} }

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
#pragma once #pragma once
#include "particleman.h" #include "particleman.h"

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class. // vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
// //
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////

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@ -1,4 +1,4 @@
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class. // vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
// //
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@

#pragma once #pragma once
#include<VGUI_Panel.h> #include<VGUI_Panel.h>

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== //=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
// //
// The copyright to the contents herein is the property of Valve, L.L.C. // The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of // The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
// view/refresh setup functions // view/refresh setup functions
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============ //========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ //========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
// //
// Purpose: // Purpose:
// //

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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#pragma once #pragma once
/** /**
* @file * @file

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//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
// //
// S c r i p t e d S e q u e n c e s // S c r i p t e d S e q u e n c e s
// //

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/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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@ -1,4 +1,4 @@
/*** /***
* *
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. * Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* *

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