Convert all source files to UTF without BOM
This commit is contained in:
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2cba0a9d44
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599 changed files with 647 additions and 647 deletions
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#pragma once
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#pragma once
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#include "Platform.h"
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// studio_model.cpp
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// studio_model.cpp
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// routines for setting up to draw 3DStudio models
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#include "hud.h"
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// Client side entity management functions
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// Client side entity management functions
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#include <memory.h>
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// cl.input.c -- builds an intended movement command to send to the server
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// cl.input.c -- builds an intended movement command to send to the server
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//xxxxxx Move bob and pitch drifting code here and other stuff from view if needed
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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**
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** The copyright to the contents herein is the property of Valve, L.L.C.
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** The contents may be used and/or copied only with the written permission of
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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**
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** The copyright to the contents herein is the property of Valve, L.L.C.
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** The contents may be used and/or copied only with the written permission of
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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#pragma once
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#pragma once
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#define TRI_COLLIDEWORLD 0x00000020
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#define TRI_COLLIDEALL 0x00001000 // will collide with world and slideboxes
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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#pragma once
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#pragma once
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#include <cstddef>
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#include <memory_resource>
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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#pragma once
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#pragma once
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#include "interface.h"
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#include "CBaseParticle.h"
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 2003', Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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#pragma once
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#pragma once
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#include "particleman.h"
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
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||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
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//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
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|
|
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
|
||||
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
|
||||
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include<VGUI_Panel.h>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// view/refresh setup functions
|
||||
// view/refresh setup functions
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//---------------------------------------------------------------------------
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// S c r i p t e d S e q u e n c e s
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
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